Anyone has idea about this? (how large is the write buffer and how we can 
change it).


Jason

On Apr 29, 2019, 13:46 -0400, Zelkowitz, Evan <[email protected]>, 
wrote:
> Is there any way to tune the write buffer size? Or know where that exists?
>
> From: John Plevyak <[email protected]>
> Reply-To: "[email protected]" <[email protected]>
> Date: Sunday, April 28, 2019 at 8:14 PM
> To: "[email protected]" <[email protected]>
> Subject: [EXTERNAL] Re: Default TS behavior when disk write speed are too slow
>
>
> Correct. ATS allows limits the outstanding async writes and then when the 
> write buffer fills it stops enquing the data and the objects are not saved to 
> disk. This is independent of the number of clients.
>
> On Sun, Apr 28, 2019 at 3:04 PM Jason Yang <[email protected]> wrote:
> > Thank you, John!
> > Just to confirm my understanding is correct, ATS will proxy the requests 
> > without writing this request to disk when disk write speed cannot catch up, 
> > is that right?
> >
> > I am running a simulation/emulation using ATS, for the warming up period, 
> > if my fake clients send requests too fast, it is possible that the objects 
> > might be not saved to disks, right? And this is also true even if I have 
> > only one client because the write process is asynchronous, right?
> >
> >
> > Jason
> >
> > On Apr 28, 2019, 17:53 -0400, John Plevyak <[email protected]>, wrote:
> >
> > >
> > > ATS does not delay a request if it can't write down the data.  Instead it 
> > > will simply proxy the request without writing it down if the write buffer 
> > > becomes full because of a slow disk.
> > >
> > > On Sun, Apr 28, 2019 at 1:35 PM Jason Yang <[email protected]> 
> > > wrote:
> > > > Hi Community,
> > > >      What’s the default behavior of ATS if the disk write speed is too 
> > > > slow, will it slow down each request? Can ATS still serve requests 
> > > > without storing to disk?
> > > > I am thinking about the following scenario, the disk we are using 
> > > > occasionally is really slow and the miss ratio can be super high 
> > > > (meaning a large number of objects need to be written to a slow disk).
> > > > Thank you!
> > > >
> > > > Jason

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