True, good question im not even sure what the diff are I've just pushed it through to support what you do in js with it :) It might have something todo with combined operations versus single ones (eg if you apply more graphics at the same time it might render differently that otherwise)...

regards Nino

Jonathan Locke wrote:
this is cool, but i don't understand the concept quite.  why is this:

        Graphics g=new Shadow();
        g.setChainedGraphics(new Border()).setChainedGraphics(new Gradient());
        ArtworkCanvasBehavior a=new ArtworkCanvasBehavior(g,new RoundedRect());
        add(new Label("message", "If you see this message wicket is properly
configured and running").add(a));

any different from:

        add(new Label("message", "If you see this message wicket is properly
configured and running").add(new ArtworkCanvasBehavior(new Shadow(), new
Border(), new Gradient(), new RoundedRect()));

?

could you document the reasoning behind the chainedGraphics property?


Nino Martinez-2 wrote:
Hi Guys

So I made it in time for x-mas :) The very first release of wicketstuff Artwork. Whats Wicketstuff artwork all about? If you've ever tired of spending numerous hours on fidling with css just to see it break in IE etc.. And are you having a hard time making your pages look cool? Well then Artwork are for you.

In this initial teaser release Artwork just contains liquid canvas and a few of it's plugins.. The idea are to fully support liquid canvas (including excanvas for IE support) and nifty corners. Don't understand what im talking about? Well then go ahead and checkout the example project, located here :
https://wicket-stuff.svn.sourceforge.net/svnroot/wicket-stuff/trunk/wicketstuff-core/artwork-parent/artwork-examples

You probably also have to checkout the rest of wicketstuff core in order for it to build, it's a normal wicket quickstart and you can start it with mvn jetty:run or the start.java as usual..

-Enjoy 4 Christmas :)
Nino Martinez

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