e.g.:
float red;
glReadPixels(x, y, 1, 1, GL_RED, GL_FLOAT, &red);
// repeat for GL_GREEN and GL_BLUE
Lars
Michael Ryan Byrd wrote:
According to my 455 class you *can*, but it's difficult. If I remember correctly, we used glutGetColor(int cell, int component)http://www.opengl.org/developers/documentation/glut/spec3/node67.html#SECTIO N00092000000000000000 in retrospect, it turned out to be unwieldy, so we made wrapper functions anyway. Cheers, Ryan ----- Original Message ----- From: "David Smith" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, February 01, 2003 2:22 PM Subject: Re: [uug] OpenGL helpDoesn anyone know of a way to have openGL return a pixel color?According to my 455 class, you can't. You must store the pixel colors yourself. Put another way, you can't query the screen to see what color a pixel is. This is most likely because OpenGL supports floats for pixel coordintes. Ie, you can say glVertex2f(float x,float y) to turn on a pixel. For it to store all the different colors for every possible float value on your screen would be an enormous piece of memory. It seems to be best to write a wrapper function to OpenGL's pixel illuminating function and store the pixel's coordinates (use ints) and its color (floats are okay). --Dave ____________________ BYU Unix Users Group http://uug.byu.edu/ ___________________________________________________________________ List Info: http://phantom.byu.edu/cgi-bin/mailman/listinfo/uug-list
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