Comment #4 on issue 3850 by [email protected]: Crash on OptimizingCompilerThread
https://code.google.com/p/v8/issues/detail?id=3850

I think it is because of

  v8::V8::Dispose();
  v8::V8::ShutdownPlatform();
  delete platform;

Before finishing OptimizingCompilerThread, TearDown occurs by v8::Dispose.
So, it tries to use freed cache or freed somethings.

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