I presume you already look for CPU::FlushICache. Immediate values stored in
literal pools do not require cache sync when patched, maybe start with
Assembler::set_target_address and similar.

Rodolph.


On 4 June 2014 20:07, Hendrik Greving <[email protected]> wrote:

> I am looking for a way to determine from the V8 engine when we edit
> (patch) existing crankshafted code, as well as possibly just moving
> optimized code (e.g. from garbage collection). I also like to understand
> what we're doing, e.g. distinguishing patching pointer literals and
> changing code for deoptimization by changing instructions altogether (by
> inserting branches). Any help, papers, summarizes, hints to the source code
> (e.g. CodePatcher?) greatly appreciated!
>
> Thanks,
> Hendrik Greving
>
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