On Oct 8, 10:45 am, Ben Nolan <[EMAIL PROTECTED]> wrote:
> I've been playing with making something like secondlife, using Ogre  
> (scenegraph) and v8.

Very cool, Ben.

If you're active in-world in Second Life as well, then you probably
know me from the AWG and Zero's office hours.

Refactoring the SL client was one of the earliest things I was trying
to encourage, and reorganizing the code into subsystems with APIs
called from a fast scripting language was a key part of the
refactoring process.  It sounds like you're doing exactly that,
replacing their bespoke graphics engine with Ogre plus a nice fast
Javascript engine -- excellent! :-)

Are your prim scripts going to be powered by client-side V8 VMs too?
One of the (many) non-scalabilities in Second Life is that prim
scripts run server-side only, so power consumed doesn't scale as the
population grows.  Are you intending to distribute some of the server-
side scripting load down to your client V8's too?

Morgaine.
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