I'm using V8 to run a single context, and I would like to implement
weak handle-based destructors for my C++ objects.  My current
understanding of this is that these aren't guaranteed to be called at
program shutdown.  So my current objective is to keep a list of active
objects, and delete them explicitly when the program ends.  For this,
I would need a dictionary.

However, I'm not really too keen to bring in STL maps, or Boost
libraries into my program for this one small task.  In terms of
performance and memory footprint, would I be better off using that,
rolling my own dictionary, or using a Javascript object to keep a list
of callbacks?  Is this even the best way of doing things?

--~--~---------~--~----~------------~-------~--~----~
v8-users mailing list
[email protected]
http://groups.google.com/group/v8-users
-~----------~----~----~----~------~----~------~--~---

Reply via email to