2010/3/2 ejpbruel <[email protected]>:
> Hello,
>
> I am currently working on a proof of concept of using the stdlibc
> makecontext/swapcontext functions in conjunction with v8. I know that
> v8 is technically not thread safe, but since these functions allow the
> explicit creation and scheduling of thread contexts, no race
> conditions should occur, so it is at least conceivable that this
> willwork.
I'm afraid I don't think this will work. V8 only works with Posix
threads, and you have to use the Locker (and optionally Unlocker)
classes from include/v8.h when switching threads. See the comments in
that file (not to be confused with the file src/v8.h).
>
> The control flow for the sample code below is as follows:
> - main() creates a thread context which will call a central dispatch
> loop (loop())
> - main() initializes v8 with three function callbacks on the global
> object (readAsync, read, and log)
> - main() compiles and runs the script in str (defined at the beginning
> of the script)
>
> - the evaluated script calls readAsync()
> - readAsync() calls push() with readAysnc_helper() as argument
> - push() creates a new thread context which will call
> readAsync_helper()
> - push() and readAsync() both return
>
> - the evaluated script calls read()
> - read() calls read_helper() directly
> - read_helper() needs to do a blocking call on fd 0 (stdin), so it
> calls yield() with that fd as argument
> - yield() registers the current context as being blocked
> - yield() switches to the context for the central dispatch loop
>
> - loop() first handles any newly create contexts
> - the context for readAsync_helper() is newly created, so loop()
> switches to there
> - readAsync() also calls read_helper()
> - read_helper() needs to do a (potentially) blocking call on fd 3, so
> it calls yield() with that fd as argument
> - yield() registers the current context as being blocked
> - yield() switches to the context for the central dispatch loop
>
> - no more newly created contexts are available, so loop() now handles
> all blocking contexts
> - loop() performs a select to see which fd's become available for
> reading
> - fd 3 becomes available first, so loop() switches to
> readAsync_helper()
> - readAsync_helper() does a blocking read (which will not block
> because of the select)
> - readAsync_helper() calls a function object which was stored earlier
> (see readAsync())
>
> At this point, the callback does not seem to be called (if it were,
> this should have resulted in a call to log()). Instead, V8 complains
> to me:
> Uncaught RangeError: Maximum call stack size exceeded
>
> The cause of this error is unclear to me, but I'm suspecting that it
> is related to the fact that each thread context has a completely
> separate stack (which I explicitly allocate using malloc()), and this
> somehow confuses V8. What I need to know is why V8 gets confused over
> this, and more importantly, what I need to do in order to be able to
> do a callback to Javascript/call on a function object from a different
> thread context than the one on which I initialized v8.
>
> As a sidenote, if I do *not* call the function object, the program
> proceeds as expected. readAsync_helper() returns to the dispatch loop,
> which will subsequently unblock and switch to read_helper() when the
> user types something in the terminal (so that fd 0 becomes ready for
> reading).
>
> Last but not least, here's the example code I used (note that a file
> named test must be available in the same directory in order for it to
> run correctly!):
>
> #include <ucontext.h>
> #include <stdlib.h>
> #include <fcntl.h>
> #include <unistd.h>
> #include <stdio.h>
> #include <sys/select.h>
> #include <v8-debug.h>
>
> using namespace v8;
>
> #define SIZE 1024
>
> const char str[] = "readAsync(function () { log('async ok') });"
> "read(); log('sync ok');";
>
> ucontext_t uc; // Dispatch loop context
> int nacs;
> ucontext_t acs[10]; // Newly created contexts
> int nfds;
> fd_set fds;
> ucontext_t ucs[10]; // Currently blocked context
> Persistent<Context> context;
> Persistent<Function> function;
>
> Handle<Value> log(const Arguments& args)
> {
> String::Utf8Value value(args[0]);
>
> printf("%s\n", *value);
> }
>
> void yield(int fd)
> {
> if (nfds < fd + 1)
> nfds = fd + 1;
> FD_SET(fd, &fds);
> swapcontext(&ucs[fd], &uc);
> FD_CLR(fd, &fds);
> do
> --fd;
> while (fd >= 0 && !FD_ISSET(fd, &fds));
> if (nfds > fd + 1)
> nfds = fd + 1;
> }
>
> void read_helper(int fd)
> {
> char data[SIZE];
> size_t size;
>
> yield(fd);
> size = ::read(fd, data, SIZE);
> fwrite(data, size, 1, stdout);
> }
>
> Handle<Value> read(const Arguments& args)
> {
> read_helper(0);
> return Undefined();
> }
>
> void readAsync_helper()
> {
> int fd = open("test", O_RDONLY);
>
> read_helper(fd);
> function->Call(function, 0, 0);
> }
>
> void push(void (*func)(void))
> {
> ucontext_t *ucp = &acs[nacs++];
>
> getcontext(ucp);
> ucp->uc_link = &uc;
> ucp->uc_stack.ss_sp = malloc(SIGSTKSZ);
> ucp->uc_stack.ss_size = SIGSTKSZ;
> makecontext(ucp, func, 0);
> }
>
> Handle<Value> readAsync(const Arguments& args)
> {
> function =
> Persistent<Function>::New(Handle<Function>::Cast(args[0]));
>
> push(readAsync_helper);
> return Undefined();
> }
>
> void loop()
> {
> fd_set readfds;
> int n, i;
>
> for (;;) {
> while (nacs > 0)
> swapcontext(&uc, &acs[--nacs]);
> readfds = fds;
> n = select(nfds, &readfds, 0, 0, 0);
> i = 0;
> while (n--) {
> while (!FD_ISSET(i, &readfds))
> ++i;
> swapcontext(&uc, &ucs[i]);
> }
> }
> }
>
> int main(int argc, char** argv)
> {
> HandleScope scope;
> Handle<ObjectTemplate> global;
>
> getcontext(&uc);
> uc.uc_link = NULL;
> uc.uc_stack.ss_sp = malloc(SIGSTKSZ);
> uc.uc_stack.ss_size = SIGSTKSZ;
> makecontext(&uc, (void (*)(void)) loop, 0);
> global = ObjectTemplate::New();
> global->Set(String::New("readAsync"),
> FunctionTemplate::New(readAsync));
> global->Set(String::New("read"), FunctionTemplate::New(read));
> global->Set(String::New("log"), FunctionTemplate::New(log));
> context = Context::New(0, global);
> {
> Context::Scope scope(context);
> Handle<String> source = String::New(str);
> Handle<Script> script = Script::Compile(source);
>
> script->Run();
> }
> context.Dispose();
> return 0;
> }
>
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>
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