Yeah, I added those two libraries in and it compiled fine...however now I get a segfault whenever mode code tries to compile some Javascript (even a simple Hello World).
And yes, the shell sample linked fine. On Sep 1, 5:49 am, Søren Gjesse <[email protected]> wrote: > Looks as if you are missing tem libraries winmm.lib and ws2_32.lib when > linking your application. Does the sample shell link OK (scons mode=debug > sample=shell ...)? > > Regards, > Søren > > > > On Wed, Sep 1, 2010 at 09:36, Corey <[email protected]> wrote: > > Trying to build 32-bit on 64-bit Windows is turning into a nightmare. > > Okay so, using static libraries just appears to give linking errors in > > the application I'm trying to use it in: > > > 1>v8_g.lib(platform-win32.obj) : error LNK2019: unresolved external > > symbol __imp__timegett...@0 referenced in function "public: void > > __thiscall v8::internal::Time::SetToCurrentTime(void)" (? > > settocurrentt...@time@inter...@v8@@QAEXXZ) > > 1>v8_g.lib(platform-win32.obj) : error LNK2019: unresolved external > > symbol __imp__b...@12 referenced in function "public: virtual bool > > __thiscall v8::internal::Win32Socket::Bind(int)" (? > > b...@win32socket@inter...@v8@@uae...@z) > > 1>v8_g.lib(platform-win32.obj) : error LNK2019: unresolved external > > symbol __imp__ht...@4 referenced in function "public: virtual bool > > __thiscall v8::internal::Win32Socket::Bind(int)" (? > > b...@win32socket@inter...@v8@@uae...@z) > > 1>v8_g.lib(platform-win32.obj) : error LNK2019: unresolved external > > symbol __imp__ht...@4 referenced in function "public: virtual bool > > __thiscall v8::internal::Win32Socket::Bind(int)" (? > > b...@win32socket@inter...@v8@@uae...@z) > > 1>v8_g.lib(platform-win32.obj) : error LNK2019: unresolved external > > symbol __imp__lis...@8 referenced in function "public: virtual bool > > __thiscall v8::internal::Win32Socket::Listen(int)const " (? > > lis...@win32socket@inter...@v8@@ube...@z) > > 1>v8_g.lib(platform-win32.obj) : error LNK2019: unresolved external > > symbol __imp__acc...@12 referenced in function "public: virtual class > > v8::internal::Socket * __thiscall > > v8::internal::Win32Socket::Accept(void)const " (? > > acc...@win32socket@inter...@v8@@ubepavsoc...@23@XZ) > > 1>v8_g.lib(platform-win32.obj) : error LNK2019: unresolved external > > symbol __imp__freeaddri...@4 referenced in function "public: virtual > > bool __thiscall v8::internal::Win32Socket::Connect(char const *,char > > const *)" (?conn...@win32socket@inter...@v8@@uae_np...@z) > > 1>v8_g.lib(platform-win32.obj) : error LNK2019: unresolved external > > symbol __imp__conn...@12 referenced in function "public: virtual bool > > __thiscall v8::internal::Win32Socket::Connect(char const *,char const > > *)" (?conn...@win32socket@inter...@v8@@uae_np...@z) > > 1>v8_g.lib(platform-win32.obj) : error LNK2019: unresolved external > > symbol __imp__getaddri...@16 referenced in function "public: virtual > > bool __thiscall v8::internal::Win32Socket::Connect(char const *,char > > const *)" (?conn...@win32socket@inter...@v8@@uae_np...@z) > > 1>v8_g.lib(platform-win32.obj) : error LNK2019: unresolved external > > symbol __imp__closesoc...@4 referenced in function "public: virtual > > bool __thiscall v8::internal::Win32Socket::Shutdown(void)" (? > > shutd...@win32socket@inter...@v8@@UAE_NXZ) > > 1>v8_g.lib(platform-win32.obj) : error LNK2019: unresolved external > > symbol __imp__shutd...@8 referenced in function "public: virtual bool > > __thiscall v8::internal::Win32Socket::Shutdown(void)" (? > > shutd...@win32socket@inter...@v8@@UAE_NXZ) > > 1>v8_g.lib(platform-win32.obj) : error LNK2019: unresolved external > > symbol __imp__s...@16 referenced in function "public: virtual int > > __thiscall v8::internal::Win32Socket::Send(char const *,int)const " (? > > s...@win32socket@inter...@v8@@ubehp...@z) > > 1>v8_g.lib(platform-win32.obj) : error LNK2019: unresolved external > > symbol __imp__r...@16 referenced in function "public: virtual int > > __thiscall v8::internal::Win32Socket::Receive(char *,int)const " (? > > rece...@win32socket@inter...@v8@@ubehp...@z) > > 1>v8_g.lib(platform-win32.obj) : error LNK2019: unresolved external > > symbol __imp__setsock...@20 referenced in function "public: virtual > > bool __thiscall v8::internal::Win32Socket::SetReuseAddress(bool)" (? > > setreuseaddr...@win32socket@inter...@v8@@uae_...@z) > > 1>v8_g.lib(platform-win32.obj) : error LNK2019: unresolved external > > symbol __imp__wsastar...@8 referenced in function "public: static bool > > __cdecl v8::internal::Socket::Setup(void)" (? > > se...@socket@inter...@v8@@SA_NXZ) > > 1>v8_g.lib(platform-win32.obj) : error LNK2019: unresolved external > > symbol __imp__wsagetlaster...@0 referenced in function "public: static > > int __cdecl v8::internal::Socket::LastError(void)" (? > > laster...@socket@inter...@v8@@SAHXZ) > > 1>v8_g.lib(platform-win32.obj) : error LNK2019: unresolved external > > symbol __imp__nt...@4 referenced in function "public: static unsigned > > short __cdecl v8::internal::Socket::NToH(unsigned short)" (? > > n...@socket@inter...@v8@@s...@z) > > 1>v8_g.lib(platform-win32.obj) : error LNK2019: unresolved external > > symbol __imp__nt...@4 referenced in function "public: static unsigned > > int __cdecl v8::internal::Socket::NToH(unsigned int)" (? > > n...@socket@inter...@v8@@s...@z) > > 1>v8_g.lib(platform-win32.obj) : error LNK2019: unresolved external > > symbol __imp__soc...@12 referenced in function "public: __thiscall > > v8::internal::Win32Socket::Win32Socket(void)" (?? > > 0win32soc...@internal@v8@@q...@xz) > > > On Sep 1, 2:11 am, Corey <[email protected]> wrote: > > > Yeah, I switched to the bleeding edge and found the AMD64/amd64 > > > problem fixed. > > > > Well, I tried the VC++ x86 setup batch a couple times already, with no > > > luck, and I initially tried that shorter env parameter which didn't > > > work at all (scons couldn't find the compiler then). > > > > Ah, compiling as a static library worked just fine, I don't know why I > > > didn't try that, thank you! > > > > On Sep 1, 2:02 am, Søren Gjesse <[email protected]> wrote: > > > > > Hi, > > > > > The AMD64/amd64 think on Windows 7 should be fixed in > > > > r5378<http://code.google.com/p/v8/source/detail?r=5378> > > > > . > > > > > Regarding the linking problem I suggest that you use the "Visual Studio > > 2010 > > > > Command Prompt" shortcut (assuming that Visual Studio 2010 has one) or > > run > > > > > > :C:\Program Files > > > > > (x86)\Microsoft Visual Studio 10.0\VC\vcvarsall.bat x86 > > > > > at a standard command prompt (assuming that Visual Studio 2010 still > > > > supplies "vcvarsall.bat". Having done that you can shorten your compile > > > > command > > > > > > scons mode=debug library=shared > > > > > env="PATH:%PATH%,LIB=%LIB%,INCLUDE=%INCLUDE%" > > > > > Have you tried a a static library or the x64 build (passing amd64 > > > > to vcvarsall.bat should set up the environment variables for a 64-bit). > > > > > Regards, > > > > Søren > > > > > On Wed, Sep 1, 2010 at 07:52, Corey <[email protected]> wrote: > > > > > Update: > > > > > I've managed to get it to compile, but not link, using this command > > > > > (thanks to help from the Wiki): > > > > > > scons mode=debug library=shared env="PATH:C:\Program Files > > > > > (x86)\Microsoft Visual Studio 10.0\VC\bin;C:\Program Files > > > > > (x86)\Microsoft Visual Studio 10.0\Common7\IDE;C:\Program Files > > > > > (x86)\Microsoft Visual Studio 10.0\Common7\IDE;C:\Program Files > > > > > (x86)\Microsoft Visual Studio 10.0\Common7\Tools,INCLUDE:C:\Program > > > > > Files (x86)\Microsoft Visual Studio 10.0\VC\include;C:\Program Files > > > > > (x86)\Microsoft SDKs\Windows\v7.0A\Include;C:\Program Files > > > > > (x86)\Microsoft SDKs\Windows\v7.0A\Include,LIB;C:\Program Files > > > > > (x86)\Microsoft Visual Studio 10.0\VC\lib;C:\Program Files > > > > > (x86)\Microsoft SDKs\Windows\v7.0A\Lib;" > > > > > > The error I get when linking is this: > > > > > > LIBCMTD.lib(crt0dat.obj) : fatal error LNK1112: module machine type > > > > > 'x64' conflicts with target machine type 'X86' > > > > > > I've check the environment paths many times to make sure they're set > > > > > to the x86 versions, and I've made sure that the build script is > > > > > attempting to build as 'ia32' but nothing seems to work. > > > > > > -- > > > > > v8-users mailing list > > > > > [email protected] > > > > >http://groups.google.com/group/v8-users > > > -- > > v8-users mailing list > > [email protected] > >http://groups.google.com/group/v8-users -- v8-users mailing list [email protected] http://groups.google.com/group/v8-users
