I understand there is a 1Gb memory limit for memory use within the V8
engine. But, when you wrap C++ objects then does the limit apply to
the memory used by the C++ object? The standard way to wrap a C++
object is to use object->SetPointertInInternalField(0, pointer) - so
presumably the only memory footprint is the pointer itself.

For example, if I have a 1Mb buffer in a C++ object, and I expose this
to V8 via FunctionTemplates only (i.e. no data is actually stored
within V8 itself), then does the 1Mb eat into V8's limit?

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