I understand there is a 1Gb memory limit for memory use within the V8 engine. But, when you wrap C++ objects then does the limit apply to the memory used by the C++ object? The standard way to wrap a C++ object is to use object->SetPointertInInternalField(0, pointer) - so presumably the only memory footprint is the pointer itself.
For example, if I have a 1Mb buffer in a C++ object, and I expose this to V8 via FunctionTemplates only (i.e. no data is actually stored within V8 itself), then does the 1Mb eat into V8's limit? -- v8-users mailing list [email protected] http://groups.google.com/group/v8-users
