Hello,

I work with Julien and Guillaume on the same project.
We still haven't found a way to fix this issue. This is quite blocking
actually.

Alexandre, I think the issue could be more low-level than the random
numbers generation, which appears to be one of the consequences.
We have seen the problem sounds hidding in the process of rereading a
floatting value, that has been already written.
But writing a value works fine, the issue could be located in the
rereading... :(

Frederic, any progress on your side ?

Thanks

Yoann

On Jan 19, 7:47 pm, "fred.ac" <[email protected]> wrote:
> Hi,
>
> Any progress on this ?
> I have exactly the same problem, I'm trying to run v8 on anARMv4720T
> - soft float - OABI - ulibc.
> Compilation process :
> - scons mode=release arch=arm library=shared prof=off os=linux
> profilingsupport=off snapshot=off
> - execinfo.h doen't exist in ulibc, backtrace methods implemented with
> null/no return. (julienC do you have a better alternative ?)
> Float values are wrong and when I execute an operation on them, the
> program (shell) stops with an illegal instruction.
> Here is an example:
> V8 version 3.0.7>var a = 0.5
> >print (a)
> >5.29462817e-315
> >var b = 0.5
> >print(b)
> >5.29462817e-315
> >print (a-b)
>
> Illegal instruction
>
> All float related operations (date, floor, random, ...) fail. I hope
> that all are related to the same problem.
>
> I'm impatient to run successfully v8 on our payment terminals
> (embedded linux).
> Developing on this kind of device in javascript with v8 performance is
> I think a very good alternative to good "old" c and the "heavy" java
> vm.
> I will try to investigate the problem deeper but it is not easy for a
> novice to debug v8, specially the assemble part.
>
> If somebody could help it will be great.
>
> Thanks!
>
> On 21 déc 2010, 12:09, JulienC <[email protected]> wrote:
>
>
>
>
>
>
>
> > Hi Alexandre,
>
> > Sorry to bother you, but have you got time to look at the results and
> > do you have an solution for my issue ?
>
> > Best regards,
> > Julien.
>
> > On Dec 10, 2:32 pm, JulienC <[email protected]> wrote:
>
> > > Hi Alexandre,
>
> > > Thanks, this should match your demand:
>
> > > x86:
> > > 000000f03f
>
> > > arm:
> > > 00f03f0000
>
> > > void print(unsigned char tab[8])
> > > {
> > >  int i;
> > >   for(i=0;i<8;i++)
> > >     printf("%x",tab[i]);
> > >   printf("\n");
>
> > > }
>
> > > int main()
> > > {
> > >   double d=1;
> > >   print(&d);
>
> > > }
> > > > for(var i = 0; i < 20; i++) {print(Math.floor(2.123));}
>
> > > 2
> > > 2
> > > 2
> > > 2
> > > 2
> > > 2
> > > 2
> > > 2
> > > 2
> > > 2
> > > 2
> > > 2
> > > 2
> > > 2
> > > 2
> > > 2
> > > 2
> > > 2
> > > 2
> > > 2> for(var i = 0; i < 20; i++) {print(Math.random())}
>
> > > 1.651509766e-314
> > > 2.0821911264e-314
> > > 1.7343027825e-314
> > > 2.1174813486e-314
> > > 1.9868044616e-314
> > > 8.620471736e-315
> > > 6.234858226e-315
> > > 1.988877371e-314
> > > 9.260478697e-315
> > > 9.218751257e-315
> > > 1.872862592e-314
> > > 9.614200787e-315
> > > 9.09641018e-315
> > > 8.74266173e-315
> > > 1.96833179e-314
> > > 1.7342867753e-314
> > > 8.432756346e-315
> > > 2.086748093e-314
> > > 2.0680944637e-314
> > > 6.89790512e-315
>
> > > Best regards,
> > > Julien
>
> > > On Dec 10, 12:41 pm, Alexandre Rames <[email protected]>
> > > wrote:
>
> > > > Hi Julien,
>
> > > > USE_ARM_EABI in code-stubs-arm.cc only select wether the double should 
> > > > be
> > > > returned in the floating point unit or in registers r0 and r1.
> > > > This is not your issue here. You get the correct object returned (the
> > > > correct floating point value, but the order of the 2 32bit values is 
> > > > somehow
> > > > mis-interpreted).
>
> > > > I may have found a bug related to your issue.
> > > > Is your system using big endian floating point? Please write some C code
> > > > allocating a few 64bit doubles and dump the memory in hexa.
>
> > > > Please also execute these scripts and send me the results.
> > > > ___________________________
> > > > for(var i = 0; i < 20; i++) {
> > > > print(Math.random())}
>
> > > > ___________________________
> > > > for(var i = 0; i < 20; i++) {
> > > > print(Math.floor(2.123));
>
> > > > }
>
> > > > Alexandre
>
> > > > On Fri, Dec 10, 2010 at 10:55 AM, JulienC <[email protected]> wrote:
> > > > > Hi Erik,
>
> > > > > I've tried to change the define here "USE_ARM_EABI in code-stubs-
> > > > > arm.cc" but nothing change.
> > > > > I've done some new example:
> > > > > V8 version 2.5.8
> > > > >  > 0.5+0.5
> > > > >  1
> > > > >  > 0.5
> > > > >  5.29462817e-315
> > > > >  > a = 0.5
> > > > >  5.29462817e-315
> > > > >  > b = 0.5
> > > > >  5.29462817e-315
> > > > >  > a + b
> > > > >  1
> > > > >  > a = 0.5+0.4
> > > > >  -9.255967792281513e+61
> > > > >  > a + 0.1
> > > > >  1
>
> > > > > It seems that the in memory value is good but when a float comes from
> > > > > memory to JS the value Mantissa and Exponent are inverted.
>
> > > > > On parsing "5.29462817e-315" (ie: 0.5) I have the same issue:
> > > > >  > 0.5
> > > > >  5.29462817e-315
> > > > >  > 5.29462817e-315 + 5.29462817e-315
> > > > >  1
>
> > > > > Using debugger is a bit difficult on our device...
>
> > > > > Best regards,
> > > > > Julien
>
> > > > > On Dec 8, 11:05 am, Erik Corry <[email protected]> wrote:
> > > > > > This is almost certainly an issue with the calling conventions.
>
> > > > > > Search for USE_ARM_EABI in code-stubs-arm.cc.  It does different
> > > > > > things with the fp arguments to C functions depending on the calling
> > > > > > convention.
>
> > > > > > Put breakpoints in add_two_doubles etc. and check it gets the
> > > > > > arguments in the right order and do si (step instruction) to see 
> > > > > > what
> > > > > > V8 does with the result when you return.
>
> > > > > > Good luck :-)
>
> > > > > > 7. dec. 2010 14.53 skrev JulienC <[email protected]>:
>
> > > > > > > Hi Alexandre,
>
> > > > > > > I've already tried to change this part but in javascript side it
> > > > > > > doesn't change anything.
> > > > > > > I think that when I change "the endian floating point word 
> > > > > > > ordering"
> > > > > > > here, It just invert the C double representation of mantissa and
> > > > > > > exponent
> > > > > > > but as the inversion is done on write AND on read, it always 
> > > > > > > print the
> > > > > > > same on javascript (ie: 1.194530457405681e+103)
>
> > > > > > > Best regards,
> > > > > > > Julien.
>
> > > > > > > On Dec 6, 6:48 pm, Alexandre Rames <[email protected]> 
> > > > > > > wrote:
> > > > > > >> Hi,
>
> > > > > > >> I don't know about your system endianness, but have a look at
> > > > > objects.h
> > > > > > >> around line 1200. Using one or the other could do your trick.
>
> > > > > > >>   * // IEEE doubles are two 32 bit words.  The first is just 
> > > > > > >> mantissa,
> > > > > the
> > > > > > >> second*
> > > > > > >> *   // is a mixture of sign, exponent and mantissa.  Our current
> > > > > platforms
> > > > > > >> are all*
> > > > > > >> *   // little endian apart from non-EABI arm which is little 
> > > > > > >> endian
> > > > > with big
> > > > > > >> *
> > > > > > >> *   // endian floating point word ordering!*
> > > > > > >> * #if !defined(V8_HOST_ARCH_ARM) || defined(USE_ARM_EABI)*
> > > > > > >> *   static const int kMantissaOffset = kValueOffset;*
> > > > > > >> *   static const int kExponentOffset = kValueOffset + 4;*
> > > > > > >> * #else*
> > > > > > >> *   static const int kMantissaOffset = kValueOffset + 4;*
> > > > > > >> *   static const int kExponentOffset = kValueOffset;*
> > > > > > >> * # define BIG_ENDIAN_FLOATING_POINT 1*
> > > > > > >> * #endif*
>
> > > > > > >> Alexandre
>
> > > > > > >> On Mon, Dec 6, 2010 at 2:51 PM, JulienC <[email protected]> wrote:
> > > > > > >> > Hi Alexandre,
>
> > > > > > >> > I've check the double in "HeapNumber::set_value(double 
> > > > > > >> > value)", and
> > > > > > >> > tried (for testing) to invert mantissa and exponent and the 
> > > > > > >> > hack
> > > > > works
> > > > > > >> > (more or less, C double is no more valid after that) for 
> > > > > > >> > division
> > > > > but
> > > > > > >> > not forrandomordate.
>
> > > > > > >> > I suppose that the issue comes from the VFP conversion 
> > > > > > >> > function in
> > > > > > >> > assembler-arm.cc
> > > > > > >> > I'm not sure that I got the skills to investigate the C 
> > > > > > >> > assembly
> > > > > > >> > there.
>
> > > > > > >> > Is there a specific compilation option, define, or a patch 
> > > > > > >> > foarmV4
> > > > > > >> > (arm920t) ?
>
> > > > > > >> > Best regards,
> > > > > > >> > Julien.
>
> > > > > > >> > On Dec 3, 3:07 pm, Alexandre Rames <[email protected]>
> > > > > wrote:
> > > > > > >> > > Hi Julien
>
> > > > > > >> > > ieee-64bi  t 0x3fd5555555555555       =         
> > > > > > >> > > 0.3333333333333333
> > > > > > >> > > 1.194530457405681e+103         =           ieee-64bit
> > > > >  555555553FD55555
>
> > > > > > >> > > I guess you know what to investigate now!
>
> > > > > > >> > > Alexandre
>
> > > > > > >> > > On Fri, Dec 3, 2010 at 1:49 PM, JulienC <[email protected]> 
> > > > > > >> > > wrote:
> > > > > > >> > > > Hi Alexandre,
>
> > > > > > >> > > > I've just make some investigations and finally I found that
> > > > > "float"
> > > > > > >> > > > number seems to be wrong on our arm system
> > > > > > >> > > > for example
> > > > > > >> > > >  >1/3
> > > > > > >> > > >  1.194530457405681e+103
>
> > > > > > >> > > > don't know if it can come from BIG_ENDIAN_FLOATING_POINT,
> > > > > nothing
> > > > > > >> > > > change when I try to play with it (1/3 always gives the 
> > > > > > >> > > > same
> > > > > result).
> > > > > > >> > > > we are on an OABIarmV4(arm920t).
>
> > > > > > >> > > > Best regards.
> > > > > > >> > > > Julien.
>
> > > > > > >> > > > On Dec 2, 7:23 pm, Alexandre Rames 
> > > > > > >> > > > <[email protected]>
> > > > > wrote:
> > > > > > >> > > > > Well this must be a problem with your system then. I 
> > > > > > >> > > > > just spot
> > > > > that
> > > > > > >> > > > > 8.26...e-315 is not in the range of ieee 64bit floating
> > > > > points!
> > > > > > >> > > > > You can follow the call chain from
> > > > > > >> > > > > CodeGenerator::GenerateRandomHeapNumner 's call to
> > > > > > >> > > > > fill_heap_number_with_random_function (codegen-arm.cc)
> > > > > > >> > > > > up to
> > > > > > >> > > > > static uint32_t random_base(random_state *state)  (v8.cc)
> > > > > > >> > > > > which uses random_seed().
>
> > > > > > >> > > > > You should try to investigate how your system is linked 
> > > > > > >> > > > > to v8
> > > > > here.
>
> > > > > > >> > > > > I think Math.floor does not return an integer on your 
> > > > > > >> > > > > platform
> > > > > > >> > because it
> > > > > > >> > > > > can't handle the illegal value generated by your 
> > > > > > >> > > > > Math.random.
>
> > > > > > >> > > > > Alexandre
>
> > > > > > >> > > > > On Thu, Dec 2, 2010 at 4:39 PM, JulienC 
> > > > > > >> > > > > <[email protected]>
> > > > > wrote:
> > > > > > >> > > > > > Hi Alexandre,
>
> > > > > > >> > > > > > I think that our issue is caused by Math.random() and 
> > > > > > >> > > > > > not
> > > > > > >> > Math.floor()
> > > > > > >> > > > > > because:
> > > > > > >> > > > > > on mac:
> > > > > > >> > > > > >  >Math.random()
> > > > > > >> > > > > >  0.8807874456979334
>
> > > > > > >> > > > > > on arm:
> > > > > > >> > > > > >  >Math.random()
> > > > > > >> > > > > >  8.263547083e-315 // 0.00000000000...826 so floor 
> > > > > > >> > > > > > should
> > > > > return 0
> > > > > > >> > most
> > > > > > >> > > > > > of time.
>
> > > > > > >> > > > > > but on arm:
> > > > > > >> > > > > >  >Math.floor(2.1534)
> > > > > > >> > > > > >  2
>
> > > > > > >> > > > > > So floor seems to work correctly if the number is not 
> > > > > > >> > > > > > to
> > > > > big.
>
> > > > > > >> > > > > > Best regards,
> > > > > > >> > > > > > Julien
>
> > > > > > >> > > > > > On Dec 2, 5:02 pm, Alexandre Rames <
> > > > > [email protected]>
> > > > > > >> > wrote:
> > > > > > >> > > > > > > Hi Julien,
>
> > > > > > >> > > > > > > I don't have actual ARM4 hardware, but everything 
> > > > > > >> > > > > > > works
> > > > > fine for
> > > > > > >> > me
> > > > > > >> > > > on
> > > > > > >> > > > > > the
> > > > > > >> > > > > > > Simulator when disabling armv7 and vfp3 (equivalent 
> > > > > > >> > > > > > > to
> > > > > using
> > > > > > >> >armv4on
> > > > > > >> > > > > > v8).
>
> > > > > > >> > > > > > > I don't know too much about theDateissue. It looks 
> > > > > > >> > > > > > > like
> > > > > > >> > something
> > > > > > >> > > > is
> > > > > > >> > > > > > wrong
> > > > > > >> > > > > > > in the bindings between v8 and your system.
>
> > > > > > >> > > > > > > A few hints for the Math.floor issue:
> > > > > > >> > > > > > > - Use a debug version of the shell to debug / carry 
> > > > > > >> > > > > > > your
> > > > > tests.
> > > > > > >> > > > > > > - Do you pass the cctests?
> > > > > > >> > > > > > > tools/test.py --snapshot --mode=debug -j3...
>
> > plus de détails »

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