Hello,
I'm trying to embed V8 into one of my applications. It seems like I
have a big issue with the teardown. Lots of memory leaks. What would
be the proper teardown of the V8 engine? Currently I'm doing:
if (!_context.IsEmpty()) {
_context.Dispose();
}
v8::V8::Dispose();
This should be enough, right?
Here is the valgrind output.
http://pastebin.ca/2051522
What is important to notice is that nothing points back inside my
code, so there are no references for me to dispose. Everything is
inside the V8's brains.
Cheers,
Andrei
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