I am using v8 as a scripting language behind a game engine. Any objects created (new Player()) are then made into Persistent handles, so their deletion is then controlled by the engine itself.
Is it possible to alter the behavior of the JavaScript delete operator so that it can call a custom delete function in C++? Something akin to this: var obj = new Player(); <-- calls something like CreatePlayer in C++ delete obj; <-- calls a DeleteObject in C++, which will free the memory and the handles Thanks in advance. -- v8-users mailing list [email protected] http://groups.google.com/group/v8-users
