I would like to implement this functionality
function myFunction1() {
//do stuff
}
function myFunction2() {
//do other stuff
}
myAddon.addCallback(myFunction1);
myAddon.addCallback(myFunction2);
myAddon.removeCallback(myFunction1);
In order to do this I need to store these function in a std::set like so
void addCallback(const v8::FunctionCallbackInfo<v8::Value>& args) {
v8::HandleScope scope(args.GetIsolate());
v8::Local<v8::Function> cb = v8::Local<v8::Function>::Cast(args[0]);
std::set mySet = this->mySet;
//now how do I insert a reference to this function into mySet so I can
retrieve
//it later
}
void removeCallback(const v8::FunctionCallbackInfo<v8::Value>& args) {
v8::HandleScope scope(args.GetIsolate());
v8::Local<v8::Function> cb = v8::Local<v8::Function>::Cast(args[0]);
std::set mySet = this->mySet;
//now how do I remove the element in this set that refers to this
function?
}
How does one go about doing this? I don't want to use
v8::Object::GetIdentityHash()
because the result is not guaranteed to be unique.
I also can't just store the Local<Function> in the std::set because the
copy constructor is private and it would also get descoped once
removeCallback or addCallback return.
Thanks for any help in advance.
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