On Thu, Mar 13, 2014 at 7:56 PM, Jane Chen <[email protected]> wrote:
> You were right.  context was empty.  But I created it right before accessing
> it:
>
>   // Create context
>   v8::Local<v8::Context> context = v8::Context::New(isolate, NULL, global);
>   // Set context data
>   context->SetAlignedPointerInEmbedderData(0,(void*)hStaticEnv.get());
>
> So what am I missing?

Could be a number of things: V8 may have run out of memory, maybe
global is an empty handle, perhaps there's an exception pending,
something else.

I suggest that you add a `TryCatch try_catch` at the start and
liberally check that `try_catch.HasCaught() == false`.

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