I want to do the equivalent of Object.create() in javascript from C++, but I don't see any way to specify the prototype of a new v8::Object from the API.
I was planning on creating the object with v8::Object::New and then calling v8::Object::SetPrototype() on it, until I saw this: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/setPrototypeOf Warning: Changing the [[Prototype]] of an object is, by the nature of how modern JavaScript engines optimize property accesses, a very slow operation, in *every* browser and JavaScript engine. The effects on performance of altering inheritance are subtle and far-flung, and are not limited to simply the time spent in obj.__proto__ = ... statement, but may extend to *any* code that has access to *any* object whose [[Prototype]] has been altered. If you care about performance you should avoid setting the [[Prototype]] of an object. Instead, create a new object with the desired [[Prototype]] using Object.create() <https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/create> . That's a pretty terrifying situation, so I want to make sure that using SetPrototype() doesn't incur that kind of penalty - at least on a newly created and unused object. Thank you. --Zac -- -- v8-users mailing list v8-users@googlegroups.com http://groups.google.com/group/v8-users --- You received this message because you are subscribed to the Google Groups "v8-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to v8-users+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.