I will certainly like to do that at a later date, but if I could just get the old debugging working first as its the simplest that would be good for my app.
Any ideas on what I could be missing? Thanks On Sunday, 16 October 2016 23:32:51 UTC+1, WIlliam Taylor wrote: > > > Hi, > > Apologies if this is a trivial thing. I've been embedding V8 inside my own > C++ application and have been working to get the JSON debugging protocol > working. > > I have a background thread which listens to debugging JSON commands from > Visual Studio Code and I forward them to V8 and I send them via > v8::Debug::SendCommand. I also then send back JSON responses from V8 by > listening for it then sending it to VSCode. Of course I also > call v8::Debug::ProcessDebugMessages from time to time to make sure > messages are being dealt with. > > Everything works apart from setting breakpoints. VSCode says they are > registered however when I call Debug.showAllBreakpoints(FunctionName) via > JavaScript no breakpoint has been bound to the JavaScript function even > though the JSON V8 sends back to VSCode says it has. There are also no > exceptions and no error messages. > > I imagine I'm missing something big, anyone got an ideas?. > > Thanks in advance, hope I didn't drag on too much :) > > V8 version: 5.1.281.84 > OS: Windows 10 > > I was also using this tutorial for a starting point. Specifically the > remote debugging section. > > http://www.equals-forty-two.com/2015/03/04/v8-integration-in-a-game-engine/ > > > > > > -- -- v8-users mailing list v8-users@googlegroups.com http://groups.google.com/group/v8-users --- You received this message because you are subscribed to the Google Groups "v8-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to v8-users+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.