I will certainly like to do that at a later date, but if I could just get 
the old debugging working first as its the simplest that would be good for 
my app.

Any ideas on what I could be missing?

Thanks


On Sunday, 16 October 2016 23:32:51 UTC+1, WIlliam Taylor wrote:
>
>
> Hi,
>
> Apologies if this is a trivial thing. I've been embedding V8 inside my own 
> C++ application and have been working to get the JSON debugging protocol 
> working.
>
> I have a background thread which listens to debugging JSON commands from 
> Visual Studio Code and I forward them to V8 and I send them via 
> v8::Debug::SendCommand. I also then send back JSON responses from V8 by 
> listening for it then sending it to VSCode. Of course I also 
> call v8::Debug::ProcessDebugMessages from time to time to make sure 
> messages are being dealt with. 
>
> Everything works apart from setting breakpoints. VSCode says they are 
> registered however when I call Debug.showAllBreakpoints(FunctionName) via 
> JavaScript no breakpoint has been bound to the JavaScript function even 
> though the JSON V8 sends back to VSCode says it has. There are also no 
> exceptions and no error messages.
>
> I imagine I'm missing something big, anyone got an ideas?.
>
> Thanks in advance, hope I didn't drag on too much :)
>
> V8 version: 5.1.281.84
> OS: Windows 10
>
> I was also using this tutorial for a starting point. Specifically the 
> remote debugging section.
>
> http://www.equals-forty-two.com/2015/03/04/v8-integration-in-a-game-engine/
>
>
>
>
>
>

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