I'm working on the Haxe port of Starling v2.0, a 2D game library that utilizes WebGL for rendering.I'm wondering if I can optimize its rendering further.
First version of v2.0 port was really slower than v1.8.x(older version) because it was using DataView for reading/writing data. I've found that loops that contains read/write operations with DataView will not be optimized. Using typed arrays with wrapper class made performance better, though v2.0's performance is still not good as v1.8.x. Maybe because v2.0's loop is much complex than v1.8.x. I know that there are other reason that make rendering slower, but does this code contribute to that? https://gist.github.com/vroad/4c5d3b06f7782dfca7fd12408bead324 (Extracted from JavaScript output) https://github.com/openfl/starling/blob/10e111af1c248e1f7bb46d4fe10f0d61facc4043/starling/rendering/VertexData.hx#L260-L269 (Haxe source code) Compared to this, v1.8.x's loop is much simpler. https://github.com/openfl/starling/blob/v1.8.x/starling/utils/VertexData.hx#L121-L131 -- -- v8-users mailing list v8-users@googlegroups.com http://groups.google.com/group/v8-users --- You received this message because you are subscribed to the Google Groups "v8-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to v8-users+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.