There's a convention that we use for our C++ native functions called from C++, where required arguments are followed (optionally) by an object whose properties are additional flags. EG
var num = convertNumber(x); var num2 = convertNumber(x, { base: 8 }); Is there a streamlined way to extract properties from this optional object? I end up doing this: v8::Local<v8::Object> argsObj; argsObj.Clear(); if(args.Length() >=2) argsObj = args[1]; const char *cvval = 0; if(!argsObj.IsEmpty()) { v8::Local<v8::String> cvt = v8::String::NewFromUtf8(isolate, "convert", v8::NewStringType::kNormal).ToLocalChecked(); v8::MaybeLocal<v8::Value> convertval = argsObj->Get(context,cvt); if(!convertval.IsEmpty()) { v8::Local<v8::Value> cv = convertval.ToLocalChecked(); v8::String::Utf8Value val2 = cv->ToString(); cvval = *value ? *value : 0; } } This seems like a whole lot of work -- way more than Spidermonkey, for example. Are there some convenience functions that make this less painful, or do I have to write my own? Thanks! -- -- v8-users mailing list v8-users@googlegroups.com http://groups.google.com/group/v8-users --- You received this message because you are subscribed to the Google Groups "v8-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to v8-users+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.