On Tuesday, October 24, 2017 at 7:35:20 AM UTC-7, Ben Noordhuis wrote:
>
> On Tue, Oct 24, 2017 at 3:27 PM, J Decker <d3c...@gmail.com <javascript:>> 
> wrote: 
> > Is there a way to make a C++ class that has set accessors on the 
> prototype 
> > to get its data logged? 
> > 
> > so like 
> > var color = new Color( "white" ); 
> > console.log( color ): 
>
> I think you are asking about the difference between 
> PropertyCallbackInfo<T>::This() and PropertyCallbackInfo<T>::Holder(). 
> The first is the instance object, the second the prototype object. 
>
> (If it's not that, please clarify what "gets its data logged" means.) 
>
 
No... I'm just asking if there's a way to get console.log to log 
setters/getters configured on the object, similar to how it will log 
properties directly on an object.
and re the this/holder differneces... the documentation in v8.h describes 
this and holder pretty well now....
 

>
> > Also, I added a toString() method to the prototype, but apparently I 
> have to 
> > append it to a string (as in console.log( ""+color ) } or call it 
> > explicitly... console.log( color.toString() ) 
>
> Yes.  Did you expect something else? 
>

Well another thread said I shouldn't have to append it to a string...  I 
mean doesn't console.log attempt to convert arguments to string anyway?  I 
know it doesn't in a browser, because you get an arrow you can use to 
expand an object... but this is using node... hmm maybe it's more of a node 
issue; I suppose if I were using electron or nwjs I would get the object 
logged with an expansion arrow... 

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