unary * on a local<T> gives a 
T*:  
https://v8.paulfryzel.com/docs/master/classv8_1_1_local.html#a3c96c0bc5db1288bad5769e8e54e26da

On Wednesday, June 20, 2018 at 10:58:37 PM UTC-7, Gonzalo Diethelm wrote:
>
> I run the following JS code in the Chrome console:
>
> // Version 67.0.3396.87 (Official Build) (64-bit)
>
> var x = [1, 2, {"foo": 11}];
> x[2].bar = x;
>
> Now from C++ code, I get ahold of x as a Local<Object>, and wish to 
> traverse the whole structure; for the sake of the example, let's say I am 
> converting it into serialized data (I know I can use JSON.stringify() to do 
> this, serializing is just an example to clarify ideas).  My question is, 
> how can I keep track of the nodes in the structure  that I have already 
> seen, and their associated serialized value, so that I can avoid an 
> infinite traversal?
>
> It seems to me doing this would require a way to get a unique identity for 
> each node, so that the C++ code can do something similar to this:
>
> typedef map<NodeId, NodeData> NodeMap;
> NodeMap seen;
> ...
> Local<Object> node = current.GetNextChild();
> NodeId id = node.GetUniqueId();
> NodeMap::iterator k = seen.find(id);
> NodeData data;
> if (k != seen.end()) {
>     // node already seen, reuse its serialization
>     data = k->first;
> } else {
>     // first time we see node, serialize and remember
>     data = node.Serialize(); // recurses
>     seen[id] = data;
> }
>
> The specific question is: what type could be NodeId, and how do I get the 
> equivalent of GetUniqueId()?
>
> I am very tempted to ask for a way to get a raw void* to each node, but I 
> guess any way of doing this is fine, as long as I can get a unique id that 
> is stable while I'm traversing the data.  For these reasons, 
> GetIdentityHash() does not seem to fit the bill: "*The return value will 
> never be 0. Also, it is not guaranteed to be unique.*"
>
> Incidentally, If I try to use JSON.stringify for my data, I get this:
>
> JSON.stringify(x)
> VM170:1 Uncaught TypeError: Converting circular structure to JSON
>     at JSON.stringify (<anonymous>)
>     at <anonymous>:1:6
>
> This is taken care of here in the V8 code:
>
> JsonStringifier::Result JsonStringifier::StackPush(Handle<Object> object) 
> {
> ...
>     // member stack_ is: Handle<JSArray> stack_;
>     int length = Smi::ToInt(stack_->length());
>     FixedArray* elements = FixedArray::cast(stack_->elements());
>     for (int i = 0; i < length; i++) {
>         FixedArray* elements = FixedArray::cast(stack_->elements());
>         if (elements->get(i) == *object) {
>             // boom
>         }
>     }
> }
>
> So, operator*() in a Handle<Object> gives me a unique id? Which is the 
> type for this? Can I store that in a C++ map? Is it stable (enough)?
>
> Thanks!
>

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