Hi group

I try to figure out possible issues in game engine using updated V8. 
Runtime_StackGuard error caught sometimes if run all functions together 
without pauses. Complete stack trace is

v8::base::OS::Abort() 0x0000007375db9dec
V8_Fatal(char const*, int, char const*, ...) 0x0000007375db9010
v8::internal::GlobalHandles::DispatchPendingPhantomCallbacks(bool) 
0x00000073757f49a0
v8::internal::GlobalHandles::PostGarbageCollectionProcessing(v8::internal::
GarbageCollector, v8::GCCallbackFlags) 0x00000073757f49f0
v8::internal::Heap::PerformGarbageCollection(v8::internal::GarbageCollector,
 v8::GCCallbackFlags) 0x00000073757fe868
v8::internal::Heap::CollectGarbage(v8::internal::AllocationSpace, v8::
internal::GarbageCollectionReason, v8::GCCallbackFlags) 
0x00000073757fcfc4
v8::internal::Heap::HandleGCRequest() 0x00000073757fc068
v8::internal::StackGuard::HandleInterrupts() 0x00000073757cca98
v8::internal::Runtime_StackGuard(int, v8::internal::Object**, v8::internal::
Isolate*) 0x0000007375d58e9c
<unknown> 0x000000735a55c74c
...



I understand that it is related either to gc incremental marking or to 
wrong Locker used somewhere or both. I try to find why this type of errors 
is called by can not figure out why. Please give me some tips why this 
usually happens.

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