Hi,

I decided to learn about drag'n'drop with Gtk+ and found this (very
good) tutorial:

http://live.gnome.org/GnomeLove/DragNDropTutorial

Now I have ported the sample to Vala (see attachment). It would work
with the following changes to gtk+-2.0.vapi

  public struct TargetEntry {
        public string target;
        public uint flags;
        public uint info;
  }

instead of

  public struct TargetEntry {
        public uint flags;
        public uint info;
        public weak string target;
  }

and

  public void set (Gdk.Atom type, int format, void* data, ulong size);

in class SelectionData instead of

  public void set (Gdk.Atom type, int format, uchar[] data);


I don't know why the order in TargetEntry is wrong and how to fix it via
vapi-metadata.

And still the code for setting and getting the DnD data for an integer
DnD target type is a little bit ugly:

  selection_data.set (
        selection_data.target,      // target type
        DWORD_BITS,                 // number of bits per 'unit'
        (void*) (ref integer_data), // pointer to data to be sent
        sizeof (long)               // length of data in units
  );

  // ...

  long* data = (long*) selection_data.data;
  print ("integer: %ld", (*data));


Has anyone else experience with Drag'n'Drop in Vala or proposals how to
do it better?

Regards,

Frederik
/* TestDnD - dnd.vala : Simple tutorial for GTK+ Drag-N-Drop
 * Copyright (C) 2005 Ryan McDougall.
 * Vala port 2008 by Frederik
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU Library General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */

using Gtk;
using Gdk;

const int BYTE_BITS = 8;
const int WORD_BITS = 16;
const int DWORD_BITS = 32;

/**
 * Define a list of data types called "targets" that a destination widget will
 * accept. The string type is arbitrary, and negotiated between DnD widgets by
 * the developer. An enum or Quark can serve as the integer target id.
 */
enum Target {
	INT32,
	STRING,
	ROOTWIN
}

/* datatype (string), restrictions on DnD (Gtk.TargetFlags), datatype (int) */
const TargetEntry[] target_list = {
	{ "INTEGER",    0, Target.INT32 },
	{ "STRING",     0, Target.STRING },
	{ "text/plain", 0, Target.STRING },
	{ "application/x-rootwindow-drop", 0, Target.ROOTWIN }
};


public class Well : Label {

	public Well () {
		set_text ("[a well]");

		// Make this widget a DnD destination.
		Gtk.drag_dest_set (
				this,                     // widget that will accept a drop
				DestDefaults.MOTION       // default actions for dest on DnD
				| DestDefaults.HIGHLIGHT,
				target_list,              // lists of target to support
				DragAction.COPY           // what to do with data after dropped
			);

		// All possible destination signals
		this.drag_motion += on_drag_motion;
		this.drag_leave += on_drag_leave;
		this.drag_drop += on_drag_drop;
		this.drag_data_received += on_drag_data_received;
	}

	/** Emitted when a drag is over the destination */
	private bool on_drag_motion (Well widget, DragContext context,
	                             int x, int y, uint time)
	{
		// Fancy stuff here. This signal spams the console something horrible.
		// print ("%s: on_drag_motion\n", widget.name);
		return false;
	}

	/** Emitted when a drag leaves the destination */
	private void on_drag_leave (Well widget, DragContext context, uint time) {
		print ("%s: on_drag_leave\n", widget.name);
	}

	/**
	 * Emitted when the user releases (drops) the selection. It should check
	 * that the drop is over a valid part of the widget (if its a complex
	 * widget), and itself to return true if the operation should continue. Next
	 * choose the target type it wishes to ask the source for. Finally call
	 * Gtk.drag_get_data which will emit "drag_data_get" on the source.
	 */
	private bool on_drag_drop (Well widget, DragContext context,
	                           int x, int y, uint time)
	{
		print ("%s: on_drag_drop\n", widget.name);

		// Check to see if (x, y) is a valid drop site within widget
		bool is_valid_drop_site = true;

		// If the source offers a target
		if (context.targets != null) {
			// Choose the best target type
			var target_type = (Atom) context.targets.nth_data (Target.INT32);

			// Request the data from the source.
			Gtk.drag_get_data (
					widget,         // will receive 'drag_data_received' signal
					context,        // represents the current state of the DnD
					target_type,    // the target type we want
					time            // time stamp
				);
		} else {
			// No target offered by source => error
			is_valid_drop_site = false;
		}

		return is_valid_drop_site;
	}

	/**
	 * Emitted when the data has been received from the source. It should check
	 * the SelectionData sent by the source, and do something with it. Finally
	 * it needs to finish the operation by calling Gtk.drag_finish, which will
	 * emit the "data_delete" signal if told to.
	 */
	private void on_drag_data_received (Well widget, DragContext context,
	                                    int x, int y,
	                                    SelectionData selection_data,
	                                    uint target_type, uint time)
	{
		bool dnd_success = false;
		bool delete_selection_data = false;

		print ("%s: on_drag_data_received\n", widget.name);

		// Deal with what we are given from source
		if ((selection_data != null) && (selection_data.length >= 0)) {
			if (context.action == DragAction.ASK) {
				// Ask the user to move or copy, then set the context action.
			}

			if (context.action == DragAction.MOVE) {
				delete_selection_data = true;
			}

			// Check that we got the format we can use
			print (" Receiving ");
			switch (target_type) {
			case Target.INT32:
				long* data = (long*) selection_data.data;
				print ("integer: %ld", (*data));
				dnd_success = true;
				break;
			case Target.STRING:
				print ("string: %s", (string) selection_data.data);
				dnd_success = true;
				break;
			default:
				print ("nothing good");
				break;
			}

			print (".\n");
		}

		if (dnd_success == false) {
			print ("DnD data transfer failed!\n");
		}

		Gtk.drag_finish (context, dnd_success, delete_selection_data, time);
	}
}


public class Coins : Button {

	public Coins () {
		set_label ("[coins]");

		// Make the this widget a DnD source.
		// Why doesn't Gtk.Label work here?
		Gtk.drag_source_set (
				this,                      // widget will be drag-able
				ModifierType.BUTTON1_MASK, // modifier that will start a drag
				target_list,               // lists of target to support
				DragAction.COPY            // what to do with data after dropped
			);

		// All possible source signals
		this.drag_begin += on_drag_begin;
		this.drag_data_get += on_drag_data_get;
		this.drag_data_delete += on_drag_data_delete;
		this.drag_end += on_drag_end;
	}

	/**
	 * Emitted when DnD begins. This is often used to present custom graphics.
	 */
	private void on_drag_begin (Coins widget, DragContext context) {
		print ("%s: on_drag_begin\n", widget.name);
	}

	/**
	 * Emitted when the destination requests data from the source via
	 * Gtk.drag_get_data. It should attempt to provide its data in the form
	 * requested in the target_type passed to it from the destination. If it
	 * cannot, it should default to a "safe" type such as a string or text, even
	 * if only to print an error. Then use Gtk.SelectionData.set to put the
	 * source data into the allocated selection_data object, which will then be
	 * passed to the destination. This will cause "drag_data_received" to be
	 * emitted on the destination. Gtk.SelectionData is based on X's selection
	 * mechanism which, via X properties, is only capable of storing data in
	 * blocks of 8, 16, or 32 bit units.
	 */
	private void on_drag_data_get (Coins widget, DragContext context,
	                               SelectionData selection_data,
	                               uint target_type, uint time)
	{
		string string_data = "This is data from the source.";
		long integer_data = 42;

		print ("%s: on_drag_data_get\n", widget.name);

		print (" Sending ");
		switch (target_type) {
			// case Target.SOME_OBJECT:
			// Serialize the object and send as a string of bytes.
			// Pixbufs, (UTF-8) text, and URIs have their own convenience
			// setter functions
		case Target.INT32:
			print ("integer: %ld", integer_data);
			selection_data.set (
					selection_data.target,      // target type
					DWORD_BITS,                 // number of bits per 'unit'
					(void*) (ref integer_data), // pointer to data to be sent
					sizeof (long)               // length of data in units
				);
			break;
		case Target.STRING:
			print ("string: %s", string_data);
			selection_data.set (
					selection_data.target,
					BYTE_BITS,
					string_data,
					string_data.size ()
				);
			break;
		case Target.ROOTWIN:
			print ("Dropped on the root window!\n");
			break;
		default:
			// Default to some a safe target instead of fail.
			assert_not_reached ();
		}

		print (".\n");
	}

	/**
	 * Emitted after "drag_data_received" is handled, and Gtk.drag_finish is
	 * called with the "delete" parameter set to true (when DnD is
	 * DragAction.MOVE).
	 */
	private void on_drag_data_delete (Coins widget, DragContext context) {
		// We aren't moving or deleting anything here
		print ("%s: on_drag_data_delete\n", widget.name);
	}

	/** Emitted when DnD ends. This is used to clean up any leftover data. */
	private void on_drag_end (Coins widget, DragContext context) {
		print ("%s: on_drag_end\n", widget.name);
	}
}


static int main (string[] args) {

	// Always start GTK+ first!
	Gtk.init (ref args);

	// Create the widgets
	var window = new Gtk.Window (Gtk.WindowType.TOPLEVEL);
	var hbox = new HBox (false, 5);
	var coin_source = new Coins ();
	var well_dest = new Well ();
	var directions_label = new Label ("drag a coin and drop it in the well");

	// Pack the widgets
	window.add (hbox);
	hbox.add (coin_source);
	hbox.add (directions_label);
	hbox.add (well_dest);

	// Make the window big enough for some DnD action
	window.set_default_size (450, 50);

	// Connect the signals
	window.destroy += Gtk.main_quit;

	// Show the widgets
	window.show_all ();

	// Start the event loop
	Gtk.main ();

	return 0;
}

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