Are there any plans to implement operator overloading in Vala?
I will find them really useful because it is a really nice addition feature for the language. Using it will allow us to wrap all the arithmetic access to use APIs like GMP for big number operations. Bignum b = new Bignum(3); // Bignum b = 3; (should be an alias) b *= 99999999999999999999999; stdout.printf("%lld\n", b); We can also use the operator overloading to wrap access to optimize paralelized operations to be done in a while by using external APIs like OpemMPI or any liboil to optimize code with MMX/SSE stuff. At the same time, by having operator overloading we can have our own implementation for any arithmetic operation over any kind of object which will make Vala a more flexible language and this will open lot of possibilities in video game programming. Another nice feature would be to add an 'auto-cast' capability using code attributes over the class definitions to simplify the code writing when a cast is necessary to be done. for example: string str = obj.to_string(); This can be simplified and defined as: .. Object definition (or any other class) .. [[CCode (autocast="string")] string to_string(); So we can now do: Object obj = new Object(); string str = obj; This is a not very complex situation, but we can for example serialize data types into xml strings in a simple way with this concepts. --pancake _______________________________________________ Vala-list mailing list Vala-list@gnome.org http://mail.gnome.org/mailman/listinfo/vala-list