On Tue, 2013-07-02 at 18:49 -0500, Thomas F Steinhauer wrote: > I tried your code as you suggested however that did not work. I guess > the real question that I am asking here is has anyone successfully > generated a Checker board type texture with OpenGL and Vala and > displayed it on a cube or square. That is the code that I really need. > It seems that because Vala does not supported "jagged" arrays that this > is not possible or did I miss something in the reading somewhere?
Yes. For one thing, there is no reason this needs to be a jagged array. The C example isn't. The part of the tutorial I linked to explains the difference. Here is everything together. I've changed GL.ubyte to uint8 because it was more convenient (I don't get an opengl vapi), but s/uint8/GL.ubyte/ and it should be exactly what you're after. private static uint8[,,] make_check_image (int width = 64, int height = 64) { uint8[,,] check_image = new uint8[height,width,4]; for ( var i = 0 ; i < height ; i++ ) { for ( var j = 0 ; j < width ; j++ ) { uint8 c = (((uint8)((i&0x8)==0))^((uint8)((j&0x8)==0)))*255; check_image[i,j,0] = c; check_image[i,j,1] = c; check_image[i,j,2] = c; check_image[i,j,3] = 255; } } return check_image; } -Evan _______________________________________________ vala-list mailing list vala-list@gnome.org https://mail.gnome.org/mailman/listinfo/vala-list