Hi! I think I want to try to port valgrind to Windows. My knowledge of the code base is pretty basic - enough to implement skins that are useful to me and I'd like them to run under Windows. Not enough to estimate how stupid the idea of trying such a port is though.
The "Supported Platforms" page states that a Windows port would be almost a separate project. Naturally, if I get to the point where something materializes, I'd rather commit it to the main trunk than create a fork. If I go for the main trunk, I'll probably have to get some advice about organizing the Windows-specific parts at various points. If I go for a fork, I'll just get off the list... Which is better? :) -- Yossi ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Valgrind-developers mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/valgrind-developers
