Hi!

I think I want to try to port valgrind to Windows. My knowledge of the
code base is pretty basic - enough to implement skins that are useful
to me and I'd like them to run under Windows. Not enough to estimate
how stupid the idea of trying such a port is though.

The "Supported Platforms" page states that a Windows port would be
almost a separate project. Naturally, if I get to the point where
something materializes, I'd rather commit it to the main trunk than
create a fork. If I go for the main trunk, I'll probably have to get
some advice about organizing the Windows-specific parts at various
points. If I go for a fork, I'll just get off the list... Which is
better? :)

-- Yossi

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