Very grateful to tim
I think I didn't make it clear...
actually, my program is a large monster which got 300k lines. and I'm
forbiden to modify it(and also I won't do that).
I just want run valgrind like gdb: handle SIGPIPE nostop
Is there  the way to achieve the goals?
--alonso

On Thu, Jul 2, 2009 at 10:37 PM, Tim Post <[email protected]> wrote:

> Hi,
>
> On Thu, 2009-07-02 at 22:09 +0800, 张 磊 wrote:
> > Hi,all!
> >
> >
> > this is alonso,I'm freshman here...
> >
> > My programe recive signal form from underlying framework. if threse's
> > something wrong, the framework will send a signal (just like signal
> > 11) to kill my programe...
> >
> >
> > when go throuth with Valgrind, My programe run slower than before and
> > this abnormal... so it will be killed
> >
> > How can I disable this kind of signal when I run my programe with
> > valgrind?
>
> If you have the Valgrind development headers, there's a very helpful
> macro to accomplish just this:
>
> #include <valgrind/valgrind.h>
>
> if (RUNNING_ON_VALGRIND) {
>        ... don't rely on timed signals ...
> } else {
>        ... rely on timed signals ...
> }
>
> I use that macro frequently, i.e. automatically turning on a global
> debug variable, which in turn controls a bunch of other things.
>
> So, more properly, it might be:
>
> #if HAVE_VALGRIND_VALGRIND_H
> #include <valgrind/valgrind.h>
> #else
> #define RUNNING_ON_VALGRIND 0
> #endif
>
> unsigned int debug_mode = 0;
>
> int main(void)
> {
>   if (RUNNING_ON_VALGRIND)
>      debug_mode = 1;
>
>   ....
>
>   if (debug) {
>        ... disable signals ...
>   }
>
> }
>
> That's probably the cheapest way to do it, unless you need the VG
> instance. It sounds like you just need to know if your program is
> running under VG and adjust its behavior if so.
>
>
> There are a lot of other very useful bits in valgrind.h if you want to
> take a peek.
>
> Cheers,
> --Tim
>
>
>
>
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