>Perhaps the best that you can do is modify the custom allocator
>using something like:
>-----
> #include <valgrind.h>
>
> if (RUNNING_ON_VALGRIND)
> *p = 0;
> else if (*p)
> *p = 0;
I wonder if the above "if-s" are really needed.
I think that on many modern cpu (with pipe lines etc),
it might be faster to just do
*p = 0;
return p;
rather than to do one or more "if-s" to avoid an assignment.
I also believe that RUNNING_ON_VALGRIND has a certain cost even when
not running under valgrind.
So, in many case, the above code will incur the cost of two "if-s".
And so, always do:
*p = 0;
return p;
will always be faster (with or without valgrind),
and will not cause any strange errors with valgrind.
Would be worth verifying this (maybe with callgrind/cachegrind :).
Philippe
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