Hi What is the current status on valgrinding OpenGL applications for Mac OS X? I remember last time I tried, I just got an awful lot of error reports from inside opengl functions, even though the app worked perfectly... so I just gave up. Currently I'm planning a project which MIGHT use OpenGL, but valgrind might be an argument to just use standard Cocoa drawing. I searched the list for information, and found that others have had the same problems with mac opengl apps, and one user suggested to link the application with something called "mangled Mesa" which I have never heard of. I didn't see any feedback about whether or not that worked. So, does anyone know if you can currently valgrind a Mac OS X application using OpenGL? With or without "mangled Mesa"? The OS version will be Mac OS X 10.6.8, and the graphics card will be NVIDIA GeForce GT 330M. Would it be possible to just instruct valgrind to "skip" specified functions, and let them run natively?
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