Hi

What is the current status on valgrinding OpenGL applications for Mac
OS X? I remember last time I tried, I just got an awful lot of error
reports from inside opengl functions, even though the app worked
perfectly... so I just gave up. Currently I'm planning a project which
MIGHT use OpenGL, but valgrind might be an argument to just use
standard Cocoa drawing. I searched the list for information, and found
that others have had the same problems with mac opengl apps, and one
user suggested to link the application with something called "mangled
Mesa" which I have never heard of. I didn't see any feedback about
whether or not that worked. So, does anyone know if you can currently
valgrind a Mac OS X application using OpenGL? With or without "mangled
Mesa"? The OS version will be Mac OS X 10.6.8, and the graphics card
will be NVIDIA GeForce GT 330M. Would it be possible to just instruct
valgrind to "skip" specified functions, and let them run natively?

Per

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