Hi,

I'm trying to debug this (opengl) application I'm writing.
Now something odd happens: when I run it in gdb, it occasionally
sigsegvs which is not ok but expected, but when ran under valgrind the
whole system crashes.
I think it starts swapping like hell, but far more than the usual out
of memory situation because not even the mouse cursor moves.
So what I would like to know: is it possible to let valgrind limit the
amount of memory the 'guest application' uses? Could not find this in
the man page.

Thanks.

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