Hi, I'm trying to debug this (opengl) application I'm writing. Now something odd happens: when I run it in gdb, it occasionally sigsegvs which is not ok but expected, but when ran under valgrind the whole system crashes. I think it starts swapping like hell, but far more than the usual out of memory situation because not even the mouse cursor moves. So what I would like to know: is it possible to let valgrind limit the amount of memory the 'guest application' uses? Could not find this in the man page.
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