Yeah, that did it. Now I feel dumb. Oh well, at least I've got 
the "First Module" excuse. Thanks for the help.

          -Matt

--- In [email protected], "Brent Easton" <[EMAIL PROTECTED]> 
wrote:
>
> In the Map configuration, check the field 'Auto-report format for 
units modified on this map'. This should be something 
like '<$playerId$> $message$'. 
> 
> This field controls the overall format of 'Report Action' reports 
for this map.The $messsage$ is replaced by the text generated 
by 'Report Action' trait.
> 
> If this field is blank, 'Report Action' traits will never report 
anything on this map.
> 
> Cheers,
> Brent.
> 
> 
> *********** REPLY SEPARATOR ***********
> 
> On 13/01/2006 at 10:14 AM coolpapabell22 wrote:
> I hate to ask such a vague question, but I'm writing a module and 
I 
> have a Report Action that refuses to work. I give a piece the 
report 
> action and highlight it and give it the proper command, and 
nothing 
> happens. I've tried moving the Report Action Trait up and down in 
the 
> list of traits for the prototype, I've tried putting an identical 
> Report Action in the piece itself rather than the prototype. Are 
there 
> any known bugs that might cause Reports to fail like this? The 
> prototype has a Text LAbel, a Mask, and a whole bunch of Trigger 
> Actions as well. Could that be causing some issues? Thanks a lot 
for 
> any suggestions.
> 
> 
> 
> 
> 
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> ____________________________________________________________
> Brent Easton                       
> Analyst/Programmer                               
> University of Western Sydney                                   
> Email: [EMAIL PROTECTED]
> 
> 
> 
> [Non-text portions of this message have been removed]
>






 
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