Hi Bruce,

As Rodney mentioned, just adding a key command and leaving the command text 
blank should add an invisible key command.

My new 'Restrict Commands' option is to completely suppress a menu command, 
both the text and the execution of it, depending on circumstances.

Sub-menus are easy and can be added after ervything else, you just add a 
sub-menu and type in the names of the Text commands you want to appear on the 
sub menu. So to use sub-menus, you have to leave the command names in.

Cheers,
brent.

>*********** REPLY SEPARATOR ***********
>
>On 11/07/2006 at 6:37 PM Bruce Sears wrote:
>hmmm... i just noticed the post about vassal 2.7 beta and something
>about suppressing menu options. will that cover what i want to do here?
>
>thanks for all the work on vassal!
>
>bruce
>
>--- In [email protected], "Bruce Sears" <[EMAIL PROTECTED]> wrote:
>>
>> hi all,
>> 
>> we're putting the finishing touches on a TK2 module, and i'd like to
>> know if there is any way to make key commands for units such that they
>> do not appear in the pop-up menu for the unit. to be specific, i'm
>> using control-arrow commands for ground unit movement along the hex
>> grid, and they work fine, but the six commands then appear in the
>> unit's pop-up menu, which just crowds the menu more with commands
>> no-one would ever use via the pop-up menu. can such commands be added
>> to the ground unit prototype without automatically appearing in the
>> pop-up command listing?
>> 
>> thanks for any advices,
>> 
>> bruce
>>

____________________________________________________________
Brent Easton                       
Analyst/Programmer                               
University of Western Sydney                                   
Email: [EMAIL PROTECTED]



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