You do not actually *need* the hexgrid in VASSAL.  That will limit the
things you can automate, but will not affect the game itself.  If you
only want to create a super quick game to play with friends you can get
by without using 99% of VASSAL's features.  
 
However, if this is a game you'll want to post for others to use, people
expect certain "features" to be present.   One of those expectation is
for VASSAL to report moves--ie "Unit XXX moves from 0019 to 1217."
VASSAL will do this, if you have a hexgrid defined.  Another expectation
is that units will snap to the center of the hexes so the map will not
get messy from sloppily placed counters--again defining a hexgrid will
allow VASSAL to *automatically* align counters within a hex. 
 
The defined hexgrid in VASSAL, allows VASSAL to "see" where counters are
being moved, as well as keep the map clean.  It allows things like
moving to specific locations, reporting movement, and centering (or
offsetting for that matter.
 
--guy

________________________________

From: [email protected] [mailto:[EMAIL PROTECTED]
On Behalf Of wolfwolf4242
Sent: Friday, August 04, 2006 11:14 AM
To: [email protected]
Subject: [vassalengine] Re: Pre-made maps



Gary,

If you can elaborate more that would be great. I think what I am 
not getting is why we need the VASSAL hexgrid if a hexgrid has been 
already drawn on the map in my grpahics program.

Thanks

Jeff
--- In [email protected]
<mailto:vassalengine%40yahoogroups.com> , Gary Krockover <[EMAIL PROTECTED]>
wrote:
>
> I put hexgrids on all of my maps now - this gives me a bit more 
control than what is generated in VASSAL. For example, for this map 
that I'm working on, the hexgrid over the water is one color, and 
over the land another:
> 
> http://www.garykrockover.com/uploads/EOTID-WIP-Italy.jpg
<http://www.garykrockover.com/uploads/EOTID-WIP-Italy.jpg> 
> 
> What my tutorial starts to show (I need to finish that one of 
these days) is that I first generate the hexgrid in VASSAL on a 
blank map. I then save that map as a png (using VASSAL) and then 
grab the black color of the hexgrid and add that as a layer to my 
scanned image of the map that I'm making. I then stretch, skew, 
rotate and otherwise fit the scanned map to the hexgrid from 
VASSAL. I then use that hex grid and color it or do what I want and 
lay it on top of the map that I'm making. This way, when it's all 
done, I open up that module that had my blank map and then add the 
map that I drew. I leave the hexgrid enabled, but I uncheck the box 
that asks to draw the grid. So, the grid is there, it's just 
invisible. My map lines up perfectly with what VASSAL has set up so 
now my counters will snap into place properly. Hopefully that makes 
sense, I can elaborate more if needed.
> 
> GJK
> 
> At 10:19 PM 8/3/2006, you wrote:
> >Thanks for the quick reply. I notice in the map making tutorial 
> >Gary matches a VASSAL generated gird to the grid on the actual 
map. 
> >Why the need for the VASSAL grid?
> >
> >Thanks!
>



 
______________________________________________________________________
This email has been scanned by the MessageLabs Email Security System.
For more information please visit http://www.messagelabs.com/email 
______________________________________________________________________


______________________________________________________________________
This email has been scanned by the MessageLabs Email Security System.
For more information please visit http://www.messagelabs.com/email 
______________________________________________________________________

[Non-text portions of this message have been removed]



 
Yahoo! Groups Links

<*> To visit your group on the web, go to:
    http://groups.yahoo.com/group/vassalengine/

<*> To unsubscribe from this group, send an email to:
    [EMAIL PROTECTED]

<*> Your use of Yahoo! Groups is subject to:
    http://docs.yahoo.com/info/terms/
 



Reply via email to