When you use a "Move Fixed Distance" trait on a counter that has the "Can
Rotate" trait, the movement occurs in relation to orientation of the
rotated counter.  What I mean is if I rotate a counter 90 degrees CW, now
any movement from a "Move Fixed Distance" on the X axis translates to the
counter moving down instead of to the right.

Is this by design, or a bug?  Is there a way to get counters that have
been rotated to move in relation to the x/y coordinates of the map instead
of in relation to their orientation.

I would like to be able to shift ALL counters on a map to the
left/right/up/down.  I can get this to happen with the Global Key Command,
but anything that has been rotated goes off in the wrong direction.  Is
there a different way to achieve this?

-Tim


 
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