When you use a "Move Fixed Distance" trait on a counter that has the "Can
Rotate" trait, the movement occurs in relation to orientation of the
rotated counter. What I mean is if I rotate a counter 90 degrees CW, now
any movement from a "Move Fixed Distance" on the X axis translates to the
counter moving down instead of to the right.
Is this by design, or a bug? Is there a way to get counters that have
been rotated to move in relation to the x/y coordinates of the map instead
of in relation to their orientation.
I would like to be able to shift ALL counters on a map to the
left/right/up/down. I can get this to happen with the Global Key Command,
but anything that has been rotated goes off in the wrong direction. Is
there a different way to achieve this?
-Tim
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