> The first step has been to build an array usable within Vassal from
> a 12x17 board and a corresponding set of at-start stacks with game
> pieces representing results. (Much copy-pasting and find-replacing
> in buildfile.txt).
>

> etc.


Pushing the boundaries for sure, but sounds like it would work.  I wouldn't
worry about having to add those extra pieces.  The thing that really eats
memory in VASSAL are large images.  If the pieces are really complicated
(>20 traits) you might notice an increase in game load time.

rk


[Non-text portions of this message have been removed]



 
Yahoo! Groups Links

<*> To visit your group on the web, go to:
    http://groups.yahoo.com/group/vassalengine/

<*> Your email settings:
    Individual Email | Traditional

<*> To change settings online go to:
    http://groups.yahoo.com/group/vassalengine/join
    (Yahoo! ID required)

<*> To change settings via email:
    mailto:[EMAIL PROTECTED] 
    mailto:[EMAIL PROTECTED]

<*> To unsubscribe from this group, send an email to:
    [EMAIL PROTECTED]

<*> Your use of Yahoo! Groups is subject to:
    http://docs.yahoo.com/info/terms/
 



Reply via email to