The log files are encrypted and for reason - to prevent cheating between
players when playing via email. AFAIK, there are no plans to make a "log file
exporter" since I suppose that it could still be exploited or tampered with
during play.
GJK
At 10:04 AM 10/18/2006, you wrote:
>I'm trying to parse the log files for a game, and save the movement
>data into a database where I can store a history, and enable some other
>functions. When I open the log file in an editor (ultraedit), It is
>all gibberish. How can I mine the information that is displayed in the
>vassal module window as the log file is replayed?
>
>Geof Clark
>Portland, OR
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