The log files are encrypted and for reason - to prevent cheating between 
players when playing via email.  AFAIK, there are no plans to make a "log file 
exporter" since I suppose that it could still be exploited or tampered with 
during play.

GJK

At 10:04 AM 10/18/2006, you wrote:
>I'm trying to parse the log files for a game, and save the movement 
>data into a database where I can store a history, and enable some other 
>functions.  When I open the log file in an editor (ultraedit), It is 
>all gibberish.  How can I mine the information that is displayed in the 
>vassal module window as the log file is replayed?
>
>Geof Clark
>Portland, OR



 
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