I'm looking to try and add some custom capabilities for a VASSAL 
module and I'm wondering if there is a simplified tutorial out there 
for effectively doing "Hello World" within VASSAL.  I've read the 
write up on Zap Wars about the Tension meter, but I couldn't get past 
the first simple step of adding my class to the build file.  The 
article sort of assumes that you know how to do that already and 
unfortunately that isn't the case with me.

So if someone could either point me to a better example, or better 
yet detail the steps to make a custom class for a module where all it 
does is create a button on the screen (like the die rolling ones) and 
outputs "Hello World" in the text area.  Nothing complicated, just 
something that gets me past that initial step.  If people want to get 
over ambitious I'd love to see an example of that button creating a 
small screen with a text box where someone enters a name and it then 
outputs "Hello John" or whatever else was put in there.

Ultimately what I am trying to do is build something that simplifies 
the rolls made during a game so that things move a little faster.  
For example, there is a mechanism in the game where you roll a number 
of dice trying to beat a target number.  Any that beat that number 
are rolled again with a target number one higher than before.  So on 
and so forth until none of your rolls beat the target number.  
Currently, this is kind of an ardous process and having a program 
capable of just running through the progression would make things a 
lot easier. 


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