Hi,

Well, that might work to completely forbid drag and drop of all pieces
to certain areas. 

However, what I was thinking was a) piece by piece based and b) on the
fly adjusting to varying game conditions (e.g. if a tile is already
too crowded).

Basically I don't want people to "cheat" (or just blunder) movying
pieces and cards when or where they are not supposed to.

I realize that's probably a pretty major feature request but for
starters it might be nice to:

1) upgrade the DOES NOT STACK trait so that it can be dynamically
changed (by checking some global variable one can turn on/off the
ability of a piece to be selected and/or moved);

2) tell us what's the hotkey for the UNDO button so that I might
simply trigger that (maybe sounding a BEEP at the same time) whenever
a drop is made in an illegal location

Thanks!

Stefano


--- In [email protected], "Rodney Kinney"
<[EMAIL PROTECTED]> wrote:
>
> Try using Zones (add a Multi-Zone grid to the board).  Within the Zone,
> define an Irregular Grid.  Pieces will then only be able to be
dragged to
> the locations you define on that Zone.  It might work to simply
define no
> locations (haven't tried) or you can just define one location at the
edge of
> the Zone, and pieces will snap there when players try to drag into the
> forbidden Zone.
> 
> rk
> 
> 
> [Non-text portions of this message have been removed]
>


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