--- In [email protected], "Brent Easton" <[EMAIL PROTECTED]> wrote:
>
>>On 17/01/2007 at 7:58 PM rindis8 wrote:
>
>>I have bases as counters much like the ship counters. However, it'd 
>>be nice if, when moving a stack of ships, I didn't have to expand it
>>just to select everything other than the base. I could make it 'does
>>not stack', or put it on another layer, but then it effectively
>>disappears, and it's important to know it's there (and pick it up to
>>put it in the combat chart when attacked).
> 
> I would have the base control counters in a separate layer and make 
>them either larger than the ship counters, or offset them so they are
>visible below the stack of ships in the hex. For a WW2 game, I made 
>the control counter a small flag that sat in the bottom of the hex 
>below the other counters. To change control, you clicked in the flag 
>and selected the new owner.

The problem here is this is not a control marker. It is a physical
base. In F&E you can build and upgrade bases that can be pretty much
wherever you want them (as long as you can keep the other side from
blowing them up). Effectively, it's a ship that will never move.

I wanted to offset the province markers (which are really the
equivalent to your control markers), but couldn't figure out how to do
it. It seems like I've seen it, but I couldn't find it again.

>>For provinces, I was kind of thinking of solving the problem by 
>>having the marker live on the borders of hexes. It could get 
>>obscured by other counters, but would still be reasonably obvious. 
>>But, I don't see a way of letting some counters do that, without 
>>letting them all do that (which would be more irritating than 
>>helpful here). I can't assign any properties to a layer, so I can't 
>>make it use a different grid.
> 
> I had the same problem in the last module I created, so added the 
>new feature 'Zone Highlighters'. If you create a multi-zone grid and 
>draw a zone for each province, then you can create 'Zone 
>Highlighters' that will shade the Zones in. Highlighters can be an 
>image, or a color (solid, stripes, checks, color, transparency) and 
>can shade the whole zone, or just a border around the edge. 

Intriguing, but the status of a province can change over time if it
captured long enough (and I want to attempt to track the passage of
time). If I give up on tracking that, I'll try this out. 
 
> >A lot of problems would go away if I had a 'reveal map' button that
> >would still show certain classes of counters.
> 
> 
> If you want to go this route, then you have a couple of things to
play with:
> 
> 1. You can add buttons to the Game Piece Layers component to turn
all the counters in a layer on or off. You can add a multi-action
button to hide more than one layer at a single press.
> 
> 2. You can use a Global Key Command to Activate/Deactivate the
display layers in different classes of counters.

Hmm. The problem there, is that I generally use the basic piece's
image for the front of all my counters. I don't think you can turn
that off....

> Cheers,
> Brent.

Thanks for the advice!

James

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