--- In [email protected], "Brent Easton" <[EMAIL PROTECTED]> wrote: > >>On 17/01/2007 at 7:58 PM rindis8 wrote: > >>I have bases as counters much like the ship counters. However, it'd >>be nice if, when moving a stack of ships, I didn't have to expand it >>just to select everything other than the base. I could make it 'does >>not stack', or put it on another layer, but then it effectively >>disappears, and it's important to know it's there (and pick it up to >>put it in the combat chart when attacked). > > I would have the base control counters in a separate layer and make >them either larger than the ship counters, or offset them so they are >visible below the stack of ships in the hex. For a WW2 game, I made >the control counter a small flag that sat in the bottom of the hex >below the other counters. To change control, you clicked in the flag >and selected the new owner.
The problem here is this is not a control marker. It is a physical base. In F&E you can build and upgrade bases that can be pretty much wherever you want them (as long as you can keep the other side from blowing them up). Effectively, it's a ship that will never move. I wanted to offset the province markers (which are really the equivalent to your control markers), but couldn't figure out how to do it. It seems like I've seen it, but I couldn't find it again. >>For provinces, I was kind of thinking of solving the problem by >>having the marker live on the borders of hexes. It could get >>obscured by other counters, but would still be reasonably obvious. >>But, I don't see a way of letting some counters do that, without >>letting them all do that (which would be more irritating than >>helpful here). I can't assign any properties to a layer, so I can't >>make it use a different grid. > > I had the same problem in the last module I created, so added the >new feature 'Zone Highlighters'. If you create a multi-zone grid and >draw a zone for each province, then you can create 'Zone >Highlighters' that will shade the Zones in. Highlighters can be an >image, or a color (solid, stripes, checks, color, transparency) and >can shade the whole zone, or just a border around the edge. Intriguing, but the status of a province can change over time if it captured long enough (and I want to attempt to track the passage of time). If I give up on tracking that, I'll try this out. > >A lot of problems would go away if I had a 'reveal map' button that > >would still show certain classes of counters. > > > If you want to go this route, then you have a couple of things to play with: > > 1. You can add buttons to the Game Piece Layers component to turn all the counters in a layer on or off. You can add a multi-action button to hide more than one layer at a single press. > > 2. You can use a Global Key Command to Activate/Deactivate the display layers in different classes of counters. Hmm. The problem there, is that I generally use the basic piece's image for the front of all my counters. I don't think you can turn that off.... > Cheers, > Brent. Thanks for the advice! James
