Hi Charlie,

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>On 26/03/2007 at 8:24 PM Charlie Dodgson wrote:
>I'm developing a tabletop miniatures game, and some expanded property
>sheet functionality would be helpful.
>
>In particular, it'd be nice to have more room to work with. Could
>there be a way to add columns to the sheet, to give more horizontal
>space? Or could a vertical scrollbar be added, to make sheets with
>lots and lots of rows more practicable? Many of my units have so many
>equipment options that their property sheets take up more vertical
>space than can be displayed on one screen.


I have added the vertical scrollbar into version 3.0.


>Another solution would be something like a spinner that could include
>text strings defined by the module creator. If a goblin has five
>different weapons it can use, right now I've got all five listed on
>the sheet with tick marks to show which one it's equipped with. A
>text-spinner would keep all the weapons options in a single row - just
>hit the arrows to cycle between different weapons. Even better than a
>spinner would be a drop-down menu, so the player could see all options
>at once rather than cycling through them one by one.

A good idea, but the structure of the property sheet code makes this a little
more difficult to add. I will add it as a RFE



>It'd also be great if tick marks and suchlike could affect other
>things, both on and off the property sheet. For example, let's say
>our goblin can wield a halberd that gives him +1 strength. The user
>ticks off 'halberd' on the property sheet, causing 1) a label on the
>property sheet to change from "STR 4" to "STR 5", and 2) a layer on
>the game piece to display a graphic with the new weapon. I think this
>might have been one of the options in the feature request poll;
>apologies if I'm going over old ground here.

This feature is already available to a certain extent. The values of all 
properties on the property sheet are available as $name$ values for display on 
text labels, or use in property match expressions.


>Thanks for all the hard work that's gone into VASSAL. My players and
>I have been enjoying it a lot.


Cheers,
Brent.
____________________________________________________________
Brent Easton                       
Analyst/Programmer                               
University of Western Sydney                                   
Email: [EMAIL PROTECTED]

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