On Wed, May 09, 2007 at 04:05:19PM -0000, Kevan Sumner wrote:
> 
> I'm wondering if there is a way to edit it so that counters are not 
> tied to the grid, and move a counter-length on the diagonal instead of 
> fuly into the next square. Years ago, I used to play a game called Car 
> Wars that used this type of movement with cars. Of course, once the 
> counter moves once diagonally, it rarely is entirely in one space 
> during the rest of the game, but that's fine with me.
> 
> None of the modules I have use this type of map, but I'm hoping 
> someone may know of one that I could look at as an example. Or just 
> tell me if this is impossible and save me the search.

Raid on St Nazaire does this to move the tracking chits around.
I believe Road Rage has some automation to do stuff like this too.

Jeff

-- 
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Hofstadter's Law states: It always takes longer than you expect, even when
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