What type of "card" are you making? If just using playing cards, perhaps you
should download one the card modules and modify it to do what you need. For
examples of other type cards (and prototypes used in building cards with common
properties, as with CCG's) check out the mod's from one of the CCG's.
If you're beyond that point, and already building your own custom cards, then
the order of traits in the piece editor is very important. I think there is an
FAQ in the module building sections that addresses this issue. If you need more
help, I'll get a better reference, but am out of town today.
David Neumann <[EMAIL PROTECTED]> wrote:
Nope...no invisible trait there.
--- In [email protected], Timothy Mccarron
<[EMAIL PROTECTED]> wrote:
>
> Missed the part on not being able to see the back of the card either
- make sure you dont have an invisible trait enabled either
>
>
> ----- Original Message ----
> From: David Neumann <[EMAIL PROTECTED]>
> To: [email protected]
> Sent: Monday, May 21, 2007 10:27:10 AM
> Subject: [vassalengine] Re: Cards visibility on new board
>
> OK.
>
> I can't try this at work, but does this reveal the 'front' of the card?
>
> Right now the other players don't see anything...not even the back of
> the card.
>
> Just curious.
>
> Dave
>
> <timothy.mccarron@ ...> wrote:
> >
> > use mask trait
> > player must "reveal" the card otherwise the built in ownership of
> the part/piece will only let the owning player be able to see the card
> >
>
>
>
>
> [Non-text portions of this message have been removed]
>
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