I looked at reimaging B5 cards (cut the image from
existing jpg's and resizing). The image is only 4-5
KB. This would cut the B5 module size down to 10-15
MB, and would make it play using much less memory.

Another point, one does not have use the Vassal editor
to create a module. The buildFile is simply text. So
if you build a basic card in the editor, you could get
the text string format needed in the buildFile. Then
use a small reformating programming, like Perl(even
awk or nawk), and you can generate the lines needed
for all your Vassal cards. (This assumes you can find
fan based description of all the cards. In my case,
someone has already created a file containing all the
text found on the B5 cards.)

If you want to pursue this, I could help with the
reformating tool. But first I would suggest that you
make one card (of each type) using the Vassal module
editor. Use prototypes. Include properties of
everything you would even think of wanting in the
card.

Now I just have to figure out how to overlay the card
image on the background. If so, a major revision to
the B5 module may be forthcoming. And by the way, use
module extensions, especially if there are new cards
in development.




 
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