Hi Dave,

You can make your real 'board' just a blank board of the appropriate size, then 
load your board images as layers of a 'Does not move' counter and add this 
(large) counter to your blank board as a setup stack. Now you map image is 
actually one huge counter that you can interact with. Use GamePiece layers and 
appropriate mouse-over view settings to keep everything under control. 

Probably easier to control if you make the board image counter non-interacting 
and drive it from a toolbar menu using Global Key commands.

Cheers,
Brent.


>*********** REPLY SEPARATOR ***********
>
>On 5/06/2007 at 9:53 PM David Neumann wrote:
>Hi all,
>
>Question here that I can't quite figure out -- maybe there's no good
>way to do it, but I thought I'd toss it up here and see what happens.
>
>I'm building a module for a game that has 2 sided game boards. 3 of
>the boards need to change during the game. That is, when a
>requirement is fulfilled, the board is flipped-over to the board on
>the other side.
>
>Is there any way to change the layout of boards during a game? Either
>through the 'choose boards' dialog, or (even cooler) way to change the
>board by having an right-click menu option to 'flip' the board?
>
>I would like to have all the boards contained in the same 'board', so
>making individual map windows isn't ideal.
>
>If anyone has an idea, I would appreciate it.
>
>Dave Neumann
>
>
>
____________________________________________________________
Brent Easton                       
Analyst/Programmer                               
University of Western Sydney                                   
Email: [EMAIL PROTECTED]

Reply via email to