Hi Dave, You can make your real 'board' just a blank board of the appropriate size, then load your board images as layers of a 'Does not move' counter and add this (large) counter to your blank board as a setup stack. Now you map image is actually one huge counter that you can interact with. Use GamePiece layers and appropriate mouse-over view settings to keep everything under control.
Probably easier to control if you make the board image counter non-interacting and drive it from a toolbar menu using Global Key commands. Cheers, Brent. >*********** REPLY SEPARATOR *********** > >On 5/06/2007 at 9:53 PM David Neumann wrote: >Hi all, > >Question here that I can't quite figure out -- maybe there's no good >way to do it, but I thought I'd toss it up here and see what happens. > >I'm building a module for a game that has 2 sided game boards. 3 of >the boards need to change during the game. That is, when a >requirement is fulfilled, the board is flipped-over to the board on >the other side. > >Is there any way to change the layout of boards during a game? Either >through the 'choose boards' dialog, or (even cooler) way to change the >board by having an right-click menu option to 'flip' the board? > >I would like to have all the boards contained in the same 'board', so >making individual map windows isn't ideal. > >If anyone has an idea, I would appreciate it. > >Dave Neumann > > > ____________________________________________________________ Brent Easton Analyst/Programmer University of Western Sydney Email: [EMAIL PROTECTED]
