Wait...how did you know I was referring to monsters and gates?
 
Weird... =)
 
 

________________________________

From: [email protected] [mailto:[EMAIL PROTECTED]
On Behalf Of Tim McCaron
Sent: Thursday, June 28, 2007 3:31 PM
To: [email protected]
Subject: RE: [vassalengine] Counting pieces on a board



Hi Dave,

Give the monsters a dynamic property value of 1 and a passive trigger
(key
command link to the DP) to increase a global property whenever they
enter/exit the main board. Also give them another passive trigger to
fire a
send to location (outskirts) when the adjusting global property exceeds
the
predefined value of another global property that is set by players at
game
start. Same can be done for Gates

Tim

_____ 

From: [email protected]
<mailto:vassalengine%40yahoogroups.com>
[mailto:[email protected]
<mailto:vassalengine%40yahoogroups.com> ] On
Behalf Of David Neumann
Sent: Thursday, June 28, 2007 3:05 PM
To: [email protected] <mailto:vassalengine%40yahoogroups.com>

Subject: [vassalengine] Counting pieces on a board

Hi all,

I'm making a module (still) that has limits to how many certain pieces
can be on the board at any one time, and if more pieces than that
level enter the board they need to be sent to a different location.

Is there some way to 'count' these pieces (they're cards) as they
leave the deck and are placed on the board? And someway to display
this number to the players (such as creating a new board with a
counter that increments/decrements as these pieces are placed/removed
from the board)?

The value changes depending on the number of players as well, so I
would need to be able to change the upper limit based on the number of
players.

Any help?

Thanks in advance,

Dave Neumann
neumann2706@ <mailto:neumann2706%40gmail.com> gmail.com

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