Yes - if you have the 'Calculated Properties' trait plugged in that Brent made
Yes - if you don't, but in a more arcane way. Have a trigger send the value of one deck to a GP, then have it increase the value of that GP by the value of the other deck. Read off the value of your GP to trigger resultant. You must also provide a reset mechanism if this process is done continually (btw this is what is essentially what you need to do in your FoD mod for the card movements at top although invoking different properties, to reveal things - I still haven't got to it yet). You may need a couple of DP's in here to do some number passing, but it is possible. If you look at the Combat Commander module you'll find all of this type of stuff, but it takes a bit of dissection to follow _____ From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of David Neumann Sent: Friday, July 27, 2007 11:53 AM To: [email protected] Subject: RE: [vassalengine] Number of Cards in Deck OK... So, Tim figured out that I was using the wrong property name. Now my question is, can you combine variables? That is, perform mathematical functions on variables? I don't see any way to do this in the reference manual, and when I try something like <name>_numPieces + <name>_numPieces, I get something like 10 + 10 instead of 20. I want to be able to add the number of cards in 2 decks together, and trigger on the resulting number. So, any ideas? Or am I missing something with the math and this is way easier than I'm making it. Thanks. Dave ________________________________ From: vassalengine@ <mailto:vassalengine%40yahoogroups.com> yahoogroups.com [mailto:vassalengine@ <mailto:vassalengine%40yahoogroups.com> yahoogroups.com] On Behalf Of Tim McCaron Sent: Friday, July 27, 2007 11:28 AM To: vassalengine@ <mailto:vassalengine%40yahoogroups.com> yahoogroups.com Subject: RE: [vassalengine] Number of Cards in Deck This is because the property is misnamed in manual where you are looking Try <name>_numPieces :-) _____ From: vassalengine@ <mailto:vassalengine%40yahoogroups.com> yahoogroups.com <mailto:vassalengine%40yahoogroups.com> [mailto:vassalengine@ <mailto:vassalengine%40yahoogroups.com> yahoogroups.com <mailto:vassalengine%40yahoogroups.com> ] On Behalf Of David Neumann Sent: Friday, July 27, 2007 10:52 AM To: vassalengine@ <mailto:vassalengine%40yahoogroups.com> yahoogroups.com <mailto:vassalengine%40yahoogroups.com> Subject: [vassalengine] Number of Cards in Deck Hi all, I have a deck of cards and I want to be able to set a trigger so that when the last card is pulled, a trigger occurs. The game starts with this deck empty, then cards are added during the game, and then they are finally removed from the deck. I've been trying to use the <name>_numCards property, but it doesn't seem to do anything. I've set a trigger on each card that when a card is drawn from the deck, it should trigger if <name>_numCards = 0. Nothing happens. I added a text label to each card to monitor the value of <name>_numCards, and I never get a number, all I get is <name>_numCards, never a number. What am I doing wrong? Is there something I need to do to have the <name>_numCards property work? Thanks, Dave Neumann [Non-text portions of this message have been removed] [Non-text portions of this message have been removed] [Non-text portions of this message have been removed]
