Hi, Jeff, Programming skills aren't essential for creating a module. VASSAL enables us to create some pretty nice games without doing a lick of custom programming. There are lots of built-in traits and actions that you can associate with game pieces, without writing any of your own Java. I've maintained the Advanced Third Reich module for a couple of years, without writing a single line of code. Now, I do thank the VASSAL gurus for contributing some custom components that I needed to spiffy things up, like letting me borrow a class that enables VASSAL to register the hexes on A3R's non-standard (well -- old Avalon Hill standard) grid scheme. Todd Dunnavant [EMAIL PROTECTED]
_____ From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of Jeff C Sent: Saturday, August 04, 2007 11:15 AM To: [email protected] Subject: [vassalengine] Request for Mod: Three-Dragon Ante Hi everyone, Noob Extraordinare Jeff C here... I am so very much NOT a programmer, so me creating a mod is pretty much out of the question. However, I was hoping that someone might be willing to help out a D&D guy like me with a mod for the card game Three-Dragon Ante. I can give much more detail if there's interest and an available mod- writer. Thanks in advance! [Non-text portions of this message have been removed]
