Ok this is easy to reproduce. Create a prototype, create a prototype
in this prototype called Target

Create a game piece: Test. Copy Target into Test. Then close the game
piece window by clicking on "OK" (and ONLY ok, do not click on the
prototype - Target. Then go back into the game piece. Target will not
be there.

--- In [email protected], "lostinnorway2002"
<[EMAIL PROTECTED]> wrote:
>
> --- In [email protected], Joel Uckelman <uckelman@> wrote:
> >
> > Thus spake "lostinnorway2002":
> > > I'm getting a strange bug since I upgraded to 3.0.10:
> > > 
> > > I'll copy either a whole prototype or a part of a prototype.
Then I'll
> > > enter the commands I want. Then when I save and go back to it, this
> > > prototype is gone. Often it'll null pointer out and I have to shut
> > > down the program.
> > > 
> > > Definitely starting to get annoying. Anyone else notice this?
> > > 
> > 
> > From what version did you upgrade?
> > 
> > That doesn't happen for me when I try to do what you described. Could
> > you send me the module?
> >  
> > -- 
> > J.
> >
> 
> I'll try to get it isolated and reproduced and send it to you with
> instructions to replicate :)
>


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