Somewhere along the line we've managed to get over this one. Not sure 
exactly what caused it, nor what fixed it. It could be memory related 
though, as we're now getting a problem where we run out of memory. 
Being new to Vassal this is probably something to do with our design 
choices. I'm just doing some searches now for previous posts on this 
topic, but if anyone has some good tips and tricks, that would be 
appreciated.

--- In [email protected], Don Holt <[EMAIL PROTECTED]> wrote:
>
> What size are your images? You may be running up against java stack 
constraint, if you've designed your game game poorly in vassal terms. 
There are somethings that Vassal does well, but handling large images 
(and therefore large maps) is not one of the things vassal does all 
that well. Especially if the machines you are running vassal on have 
512MB memory (or less.)
> 
> benw_h <[EMAIL PROTECTED]> wrote:                               Haven't 
tried re-synchronising. I'll try that now. Otherwise, we're 
>  tearing our hair out over this one, even with the kind help of 
David 
>  Neumann.
>  
>  --- In [email protected], "Rodney Kinney" 
>  <rodneykinney@> wrote:
>  >
>  > > We have a deck set up, and 2 hands. We have the deck 
associated 
>  with
>  > > any map. If we place a card on the map, the player who placed 
it 
>  can
>  > > see it, but the other can't.
>  > 
>  > 
>  > Is this during live play?  This could be a bug communicating the 
>  move
>  > between players.  If that's the case, you'll see the piece 
appear 
>  when you
>  > Synchronize (on the live server) or save/reload (for log 
files).  
>  Another
>  > possibility is that the image for the card is in an extension 
that 
>  only the
>  > first player has loaded, so it doesn't appear on the second 
>  player's map.
>  > 
>  > rk
>  > 
>  > 
>  > [Non-text portions of this message have been removed]
>  >
>  
>  
>      
>                                
> 
>        
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