OK thanks - I can't actually work out how to increase the memory 
allocation, and obviously cutting stuff is not very useful as it 
effects the game. Are the limits relevant to what's on sreen or to 
everything in the module? I might be able to split the extensions 
into another module and treat it as two seperate games. Not very 
elegant, but I am a bit desperate!

--- In [email protected], "Brent Easton" <[EMAIL PROTECTED]> 
wrote:
>
> Ben,
> 
> >....and do any of the changes you make effect saved games already 
in 
> >progress? So far I've reduced the colours of all the maps. 
> 
> Reducing the number of colors in the map can reduce your file size 
in the module (as long as you reduce it to <= 256 colors, make it 
indexed and save it as a PNG), but this will have no effect on the 
memory required by VASSAL to display those maps.
> 
> The number and size of maps, counters and cards is really the only 
issue.
> 
> 
> 
> > All of my 
> >pieces are already only 1kb (does it matter how many colours they 
are 
> >if they are already this small?). I'm still getting out of memory 
> >errors. Does the sheer number of images in the module (even if not 
> >displayed) effect this? The mod is about 25Mb (5+5 per extension), 
with 
> >probably around 5-600 piece images, 8 maps (with multiple boards 
in 
> >most cases), and another 200 cards. Any advice? AT present I've 
truned 
> >my attention to increasing the memory allocation...
> 
> ____________________________________________________________
> Brent Easton                       
> Analyst/Programmer                               
> University of Western Sydney                                   
> Email: [EMAIL PROTECTED]
>


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